Patch 0.9.8

Patch 0.9.8 (called a Hotfix) was launched on July 5, 2017. Its main features included big changes to Bronze Weather cards, a long awaited change to Savage Bear, and many other balance changes.

Description
New hotfix for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4. With this update, our main focus was to fix all of major issues, which players were experiencing, plus changes to gameplay. We also decided to put more emphasis on weather and carry-over.

Increased Milling Values
Cards which were significantly changed, will have increased value for milling for 3 days following the release of the hotfix. The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

Neutral/General

 * Overdose will now Boost up to 6 random Allies by 2.
 * Bear's Power changed from 12 to 11.
 * Changed Bear's tag from Bear to Beast.
 * Added Doomed tag to Bear.
 * Olgierd's Power changed from 7 to 9.
 * Olgierd's Power will now be reduced when entering the Graveyard instead of when returning to the Board.
 * Olgierd's Power will now be reduced by half rounding up when entering the Graveyard.
 * Alzur's Double Cross will now Boost Units instead of Strengthening them.
 * Marching Orders will now Boost Units instead of Strengthening them.
 * Decoy will now Boost Units instead of Strengthening them.
 * Impenetrable Fog will now deal 2 damage to the Unit with the Highest Power on the row (max 1 target).
 * Torrential Rain will now deal 1 damage to the Unit(s) with the Lowest Power on the row (max 5 targets).
 * Biting Frost will now deal 2 damage to the Unit with the Lowest Power on the row (max 1 target).
 * Aeromancy will now pick cards to be played from the Deck.
 * Skellige Storm's damage value changed from 3, 2, 1 to 2, 2, 1.
 * Stammelford's Tremors will now hit up to 6 targets instead of 8.
 * Abilities that Damage or Weaken Units by half their Power will round the values up.
 * Abilities that Boost or Strengthen Units by half their Power will round the values down.
 * Renew will now only resurrect a Gold Unit from your own Graveyard.
 * Villentretenmerth will now destroy the Highest Unit(s) once.
 * Villentretenmerth's Power changed from 4 to 8.
 * Avallac'h's Power changed from 10 to 8.
 * Regis: Higher Vampire will be boosted by chosen Unit's base Power when Consuming.
 * Roach will now be summoned before Gold card abilities are resolved.
 * Johnny's ability will not activate if there is no corresponding card colour in the opponent's Deck.

Northern Realms

 * Redanian Knights is now Agile.
 * Dun Banner Heavy Cavalry's Power changed from 3 to 4.
 * Redanian Elite's Power changed from 5 to 6.
 * Redanian Elite's Armor value changed from 3 to 4.
 * Field Medic's Power changed from 3 to 4.
 * Reinforced Trebuchet's Power changed from 5 to 6.
 * Shani's Power changed from 3 to 4.
 * Shani's Armor buff value changed from 3 to 4.
 * After boosting Allies 4 times without leaving the Board, Priscilla will no longer return to her current owner's Deck. She will remain on the Board. When she is resurrected or played again, her counter will reset to 4.
 * Ballista's Power changed from 5 to 6.
 * Ballista will now hit up to 4 targets.
 * Kaedweni Siege Support will now Boost by 1 and add 1 Armor to Allies with the Machine tag. Units without this tag will be Boosted by 1 and won't get Armor.
 * Trebuchet's Power changed from 2 to 3.
 * Fixed an issue with Trebuchet not shooting when deployed next to Locked Units with Crewmen.
 * Trebuchet will now Damage 3 adjacent Enemies.
 * Trebuchet will not ignore Armor when damaging now.
 * Fixed an issue with Bloody Baron being Boosted by Units moved to the Graveyard at the end of the round.
 * Bloody Baron will now be Boosted even when yours and your enemy's Units are destroyed at the same time.
 * Reinforced Trebuchet will not ignore Armor when damaging now.
 * Ballista will not ignore Armor when damaging now.
 * Reinforced Ballista will not ignore Armor when damaging now.
 * Radovid's Power changed from 4 to 5.
 * Kaedweni Siege Platform's Power changed from 2 to 3.
 * Prince Stennis' Power changed from 5 to 7.
 * Fixed an issue with Sabrina Glevissig changing Units' Power to 0 if destroyed in a chain with another Unit on her row.
 * Changed Blue Stripes Commandos' priorities so they summon properly when Kaedweni Siege Support is present.
 * Dandelion will now shuffle the cards back into your Deck.

Monsters

 * Caranthir will now move 3 Enemies instead of 5.
 * Caranthir Power changed from 5 to 9.
 * Celaeno Harpy's Power changed from 4 to 3.
 * Wild Hunt Hound's Power changed from 5 to 4.
 * Succubus will now trigger at the end of the turn.
 * Succubus' Power changed from 6 to 5.
 * Nithral's Power changed from 4 to 7.
 * Removed Armor from Nithral.
 * Nithral now increases Biting Frost's damage to 3.
 * Ice Giant is now Agile.
 * Fire Elemental's Power changed from 6 to 7.
 * Ancient Foglet's Power changed from 6 to 7.
 * Drowner Power changed from 7 to 8.

Scoia'tael

 * Elven Mercenary changed to Loyal and will not change sides when Ambush cards are played.
 * Vrihedd Sapper's Power changed from 7 to 8.
 * Dwarven Mercenary's Power changed from 5 to 6.
 * Saesenthessis' Power changed from 7 to 9.
 * Fireball Trap will not ignore Armor when damaging now.
 * Fireball Trap's damage value changed from 3 to 2.
 * Added Doomed tag to Fireball Trap.
 * Dol Blathanna Trapper's Power changed from 5 to 6.
 * Ithlinne's Power changed from 4 to 5.

Nilfgaard

 * Emhyr var Emreis' Power changed from 4 to 6.
 * Imperial Golems will now be played from your Deck before John Calveit's ability triggers.
 * Added 2 Armor to Alba Pikeman.
 * Stefan Skellen's Power changed from 9 to 10.
 * Spotters' Power changed from 3 to 4.
 * Alchemist's Power changed from 7 to 8.
 * John Calveit will not be able to draw Gold cards.
 * Cynthia's Power changed from 4 to 5.
 * Serrit's Power changed from 7 to 9.
 * Leo Bonhart will now damage based on a chosen Units' base Power.

Skellige

 * Savage Bear's Power changed from 6 to 7.
 * Savage Bear will now Damage Units only after they have resolved their Deploy abilities.
 * Savage Bear will now only Damage Units played from hand.
 * Morkvarg's Power changed from 8 to 9.
 * Morkvarg will now have his Power reduced by half rounding up when entering the Graveyard.
 * The ability to Boost Hjalmar was moved to Lord of Undvik - the Boost will now come from his card.
 * Hjalmar's Power changed from 15 to 13.
 * Removed Veteran from Drummond Shieldmaiden.
 * Warcrier will no longer Weaken itself for every Unit affected.
 * Removed Veteran from Clan Tuirseach Axeman.
 * Clan Tuirseach Axeman's Power changed from 2 to 3.
 * Berserker Marauder will now be Strenghthened for each damaged Ally.
 * Berserker Marauder's Power changed from 6 to 8.
 * Hemdall's Power changed from 11 to 16.
 * Ermion's Power changed from 6 to 7.
 * Added Doomed tag to Lord of Undvik.
 * Consuming Clan An Craite Raiders will not count as discarding them.

Game Fixes

 * Removed the black background from the mulligan screen when opponent is redrawing cards.
 * Fixed an issue with Taunt setting options being reversed.
 * Fixed an issue with mulligan disappearing too fast, making it impossible to see the last redrawn card.
 * Fixed an issue whereby Bloody Baron would be moved to the top of the deck at the start of the round, instead of at the end of round.
 * Fixed an issue with Henselt and Dagon AI having more than 3 copies of cards in the Deck in Challenges.
 * Deployed a new fix for an issue whereby changing the console language on PS4 before signing in results in game being stuck on "Inventory loaded".
 * Deployed a new fix for the issue whereby Disloyal Agile Units (e.g. Letho) could not have been played on rows other than Melee.
 * Numerous tooltip fixes and changes.

Patch 0.9.8