Patch 0.8.72

New Features

 * New Game Board: The game board has been changed to make it more legible and accessible.
 * Move History: Players can now review which cards have been played over the course of the match.
 * New Card Laying Mechanic: Card positioning has taken on a new dimension. Players can now choose exactly where on a row to play their cards, and many abilities now refer to a card's relative position on the row.
 * Taunt System: Players can now communicate with each other using predefined "taunts" spoken by their avatar.

Neutral

 * Thunderbolt Potion now lets you choose 3 adjacent units and buffs all non-Gold units among them (positioning).
 * Dimeritium Bomb now affects 5 adjacent units (positioning).
 * Commander's Horn now lets you choose 5 adjacent units and buffs all non-Gold units among them (positioning).
 * Geralt: Aard changed to Ranged.
 * Geralt: Aard now lets you choose 3 adjacent units on the opposing Melee or Ranged row and affects all non-Gold units among them (positioning).
 * First Light changed to Fleeting. Clear Skies or Rally go to the graveyard instead.
 * Field Marshal Duda: Agitator now counts as a Token (spawned) unit.
 * Field Marshal Duda: Agitator now has the Fleeting tag.
 * Field Marshal Duda: Companion now counts as a Token (spawned) unit.
 * Field Marshal Duda: Companion now has the Fleeting tag.
 * Unicorn now counts as a Token (spawned) unit.
 * Unicorn now has the Fleeting tag.
 * Chironex now counts as a Token (spawned) unit.
 * Chironex now has the Fleeting tag.
 * Roach is now summoned before Kayran's ability is resolved.
 * Lambert strength changed from 6 to 5.
 * Eskel strength changed from 6 to 5.
 * Clear Skies now removes all Weather effects on the battlefield.
 * Cyprian Wiley now only deals 3 base damage to an opposing non-Gold unit. No effect when removed from board.
 * Ciri: Dash strength changed from 9 to 8.
 * Unicorn no longer affects Gold units.
 * Chironex no longer affects Gold units.
 * Stammelford's Tremors now deal 2 damage to 6 random opposing non-Gold units (if available).
 * Thunderbolt Potion no longer gives Witchers an additional buff.
 * Swallow Potion no longer gives Witchers an additional buff.
 * Dimeritium Shackles now lock the units they affect but do not reset them to base strength.
 * Renew can no longer resurrect Permadeath units.
 * Mustered/spawned units now appear to the right of the summoning card (positioning).
 * Quen now protects from changes to base strength.
 * Triss Merigold can no longer target Gold units.
 * Manticore Venom now lets you choose 3 adjacent units and deals damage to non-Gold units among them (positioning).
 * "All abilities that lock units can also be used to unlock units. Note that unlocking does not bring back Tokens the unit had before being locked. Exceptions: Radovid, Assassination"
 * The Blizzard Potion is now a choice card. You choose between two cards, one applying Weather Immunity, the other removing it.
 * Rally now draws the top Bronze unit from your deck.
 * Field Marshal Duda: Companion strength changed from 3 to 1.
 * Field Marshal Duda: Companion now affects non-Gold units within 4 spaces to the left (positioning).
 * Field Marshal Duda: Agitator strength changed from 3 to 1.
 * Field Marshal Duda: Agitator now affects non-Gold units within 4 spaces to the left (positioning).
 * Cleaver strength changed from 5 to 6.
 * Johnny now banishes the chosen card instead of putting it on the bottom of the deck.
 * Cyprian Wiley strength changed from 5 to 7.
 * Ragh nar Roog now removes 2 base strength from 8 random opposing non-Gold units.
 * Mardroeme: Mutagen now resets target unit to a base strength increased by 2 relative to its initial value.
 * Mardroeme: Spores now resets target unit to a base strength decreased by 2 relative to its initial value.
 * Villentretenmerth now has the Permadeath tag.
 * Villentretenmerth strength changed from 7 to 4.
 * Yennefer: The Conjurer strength changed from 5 to 4.
 * Operator strength changed from 6 to 8.

Northern Realms

 * Dun Banner Heavy Cavalry is now promoted at the end of the second turn after being played.
 * Philippa ability changed: she now gives you the option of playing a Special Card from your hand, then drawing a card.
 * Lubberkin now counts as a Token (spawned) unit.
 * Lubberkin now has the Fleeting tag.
 * Botchling now counts as a Token (spawned) unit.
 * Botchling now has the Fleeting tag.
 * Field Medic strength changed from 2 to 4.
 * Kaedweni Siege Expert will no longer lose strength when units with the Machine tag are played.
 * Kaedweni Siege Expert strength changed from 5 to 4.
 * Dethmold can now banish a card from either graveyard.
 * Triss: Butterfly Spell strength changed from 4 to 6.
 * Keira ability changed: she now sets the unit on her right's strength to that of the unit on her left (if both are non-Gold).
 * Radovid ability changed: he now lets you choose 3 adjacent units and locks and deals 2 base damage to all non-Gold units among them (positioning).
 * John Natalis now buffs units one after the other -- meaning he can buff the same unit multiple times.
 * Dijkstra strength changed from 5 to 1.
 * Dijkstra ability changed: he now plays a Gold card from your deck.
 * Margarita now spawns Aretuza Adepts instead of Ban Ard Adepts.
 * Pavetta now only destroys the weakest unit(s) once.
 * Removed the Relentless tag from Triss: Butterfly Spell.
 * Dijkstra is now Disloyal.
 * Reinforced Trebuchet strength changed from 5 to 4.
 * Reinforced Trebuchet's countdown changed from 3 turns to 1 turn.
 * Reinforced Trebuchet's damage changed from 2 to 1.
 * Vernon Roche can now target units on your side as well.
 * Shani strength changed from 3 to 2.
 * John Natalis' buff values changed to 3, 2 and 1, respectively.
 * John Natalis strength changed from 5 to 6.
 * Botchling strength changed from 4 to 5.
 * Dandelion strength changed from 3 to 5.
 * Priscilla now draws one of the cards face-down.
 * Triss: Butterfly Spell now adds 2 strength to all non-Gold units in your hand.
 * Thaler strength changed from 6 to 8.
 * Dijkstra is now Agile.
 * Poor Infantry strength changed from 2 to 3.
 * Redanian Elite strength changed from 6 to 7.

Monsters

 * Monsters Faction ability can now only keep Eredin and units played from your hand (meaning it will not keep mustered/spawned/resurrected/etc. units).
 * Vran Warrior now consumes the unit on its left (positioning).
 * Draug strength changed from 6 to 7.
 * Removed the Breedable tag from Nekkers.
 * Whispess strength changed from 7 to 6.
 * Woodland Spirit strength changed from 7 to 8.
 * Weavess strength changed from 7 to 6.
 * Fire Elemental strength changed from 5 to 6.
 * Celaeno Harpy strength changed from 3 to 5.
 * Nithral strength changed from 6 to 8.
 * Ice Giant is now also buffed when played onto a row with Frost.
 * Harpy strength changed from 3 to 4.
 * Imlerith now deals 3 damage to a non-Gold unit and 1 damage to any non-Gold units adjacent to it (positioning).
 * Draug ability changed: it now deals 1 damage 7 times to random opposing non-Gold units.
 * Ge'els' ability changed: he now adds 2 strength to each non-Gold unit on your side.
 * Golem strength changed from 6 to 7.
 * Katakan strength changed from 6 to 4.
 * Vran Warrior strength changed from 5 to 6.
 * Succubus strength changed from 8 to 7.
 * Griffin strength changed from 6 to 7.
 * Woodland Spirit now only spawns Fog on the player's side.

Scoia'tael

 * Removed Relentless tag from Aglaïs.
 * Hawker Healer now buffs adjacent units (positioning).
 * Toruviel now adds 2 strength to all units within 2 spaces when revealed (positioning).
 * Hawker Smuggler's ability now triggers after certain abilities, such as Lock, are resolved.
 * Mahakam Defender strength changed from 4 to 5.
 * Mahakam Defender's Resilience now only lasts 1 round.
 * Hawker Smuggler's ability is no longer triggered by Gold cards.
 * Hawker Smuggler strength changed from 5 to 4.
 * Saskia strength changed from 9 to 7.
 * Zoltan Chivay strength changed from 5 to 8.
 * Zoltan Chivay's Resilience now only lasts for 1 round.
 * Barclay Els' ability no longer affects Gold units.
 * Iorveth can no longer target Gold units.
 * Vrihedd Sapper strength changed from 4 to 8.
 * Vrihedd Sapper's ability is now an Ambush, triggered after 2 turns.
 * Dol Blathanna Trapper now deals 5 damage to adjacent units when revealed (positioning).
 * Milva strength changed from 7 to 8.
 * Ithlinne now lets you choose 3 adjacent units and locks or unlocks non-Gold units among them (positioning).
 * Iorveth can now also target units on your side.
 * Hawker Support strength changed from 3 to 6.
 * Hawker Support buff value changed from 3 to 2.
 * Malena base strength changed from 6 to 8.
 * Iorveth changed to Ranged.
 * Aglaïs changed to Siege.
 * Isengrim changed to Ranged.
 * Ithlinne changed to Ranged.
 * Iorveth strength changed from 6 to 7.

Nilfgaard

 * Cow Carcass spawned by Rot Tosser now triggers at the end of the second round after appearing.
 * Auckes strength changed from 7 to 8.
 * Joachim De Wett now buffs the unit he plays before it is placed on the battlefield.
 * Black Infantry Arbalest strength changed from 5 to 4.
 * Nauzicaa Standard Bearer now buffs adjacent units (positioning).
 * Cantarella strength changed from 6 to 12.
 * Cantarella now loses 6 base strength when not Spying.
 * Impera Enforcers' ability now triggers before the Leader ability is resolved.
 * Spotter changed to Ranged.
 * Letho now banishes units within two spaces (positioning).
 * Impera Brigade's buff value changed from 3 to 2.
 * Assassination no longer does any damage to your units.
 * When Cantarella draws a card, you now select it if you want to keep it.
 * Cahir ability changed: he now reactivates only your Leader's ability and lets your opponent draw a revealed Bronze card. He does nothing if your opponent has passed.
 * Cynthia's ability now does nothing if your opponent has passed.
 * Albrich's ability now does nothing if your opponent has passed.
 * Vattier de Rideaux strength changed from 7 to 8.
 * Impera Brigade now also gets buffed when you play a Spying unit after the Brigade is already on the board.
 * Emissary now has you draw the top 2 Bronze units in your deck. You play one and shuffle the other into your deck.
 * Fake Ciri strength changed from 3 to 6.
 * Rot Tosser strength changed from 4 to 6.
 * Assassination now also locks its target.
 * Tibor Eggebracht now makes your opponent draw the top Bronze card in their deck.

Skellige

 * Clan Dimun Pirate Captain is now buffed when you discard a unit while it is in your deck, hand or on the battlefield.
 * Donar An Hindar ability changed to: "Immune to Weather. Draw a card. You may keep it, or discard it and draw another."
 * Restoration no longer resurrects Permadeath units.
 * Harald the Cripple now deals 2 damage to all opposing non-Gold units.
 * Clan Heymaey Skald now buffs adjacent units (positioning).
 * War Longship now triggers only when units are discarded.
 * Clan Tordarroch Armorsmith now resets weakened units within 4 spaces to the left (positioning).
 * Lord of Undvik now counts as a Token (spawned) unit.
 * Hemdall now has the Fleeting tag.
 * Hemdall now counts as a Token (spawned) unit.
 * Craven Revived now has the Fleeting tag.
 * Craven Revived now counts as a Token (spawned) unit.
 * Lord of Undvik now has the Fleeting tag.
 * Spirit Whale now counts as a Token (spawned) unit.
 * Spirit Whale now has the Fleeting tag.
 * Drummond Shieldmaiden's copies are now played to the right of the original (positioning).
 * Holger Blackhand strength changed from 4 to 6.
 * Wild Boar of the Sea strength changed from 8 to 6.
 * Wild Boar of the Sea ability changed: he now deals 3, then 2, then 1 damage to non-Gold unit(s).
 * War Longship strength changed from 5 to 4.
 * Birna Bran strength changed from 12 to 10.
 * Birna Bran now draws 2 cards instead of 3.
 * Cerys is now buffed by Queensguard even when locked (whether in the graveyard or on the battlefield).
 * Morkvarg strength changed from 7 to 6.
 * Djenge Frett strength changed from 6 to 8.
 * Clan An Craite Warriors now lose 1 strength instead of 2 when played.
 * Berserker Marauder strength changed from 4 to 7.
 * Raging Berserker strength changed from 4 to 6.
 * Raging Bear strength changed from 8 to 11.
 * Queensguard strength changed from 2 to 3.
 * King Bran no longer buffs the units he discards.

General Fixes

 * Rearranged the basic decks in the Deck Selection screen.
 * Removed tags from Leaders.
 * Various tooltip fixes.
 * Fixed an issue whereby Alba Spearmen were damaged by Savage Bear or Fireball Trap before gaining Quen.
 * Fixed an issue causing cards with 0 base strength to remain in the middle of the board after using Decoy on them.
 * Clarified the interaction of cards with the deck (drawing and shuffling)
 * Fixed an issue whereby Yennefer: The Conjurer would deal damage from the graveyard after being destroyed with Cow Carcass.
 * Fixed an issue whereby Foglets did not count as destroyed when leaving/clearing Fog.
 * Fixed an issue whereby An Craite Raiders discarded by Ermion wouldn't trigger certain cards such as War Longship or Clan Dimun Pirate Captain.
 * Fixed an issue whereby Ermion's ability wouldn't work when you had 1 card left in your hand.
 * Fixed an issue whereby War Longship's ability wouldn't trigger when Ermion discarded a Special Card and a unit.
 * Lock now blocks Morkvarg and Ciri: Dash's abilities.
 * Units buffed in the deck now have their strength reset correctly when moved to the graveyard.
 * Fixed an issue whereby Lock wasn't visible in the graveyard and Olgierd and Roach would ignore the Lock.
 * Fixed an issue whereby the Reward Notifications/Spoils of War screen wouldn't show for some players.
 * Fixed an issue whereby Morkvarg's art would get corrupted after being destroyed by Villentretenmerth.
 * Fixed an "Unknown Error" from appearing when buying too many kegs.
 * Fixed an issue whereby some card art would be swapped with art for other cards.
 * Fixed an issue that sometimes resulted in new cards not being added to the Collection immediately.
 * Sound should no longer glitch when the audio device is set to a sample rate higher than 96kHz.
 * Fixed a crash that occurred when closing the app via the 'X' button.
 * Fixed an issue whereby the "Stop Searching" button would sometimes not work.
 * Fixed the Tutorial messages according to the latest design changes.
 * Fixed a crash while editing/creating a deck, probably caused by the computer's locale being set to something other than English.
 * Fixed an issue whereby Last Wish did not trigger Clan Dimun Pirate Captain or War Longship's abilities.
 * Fixed an issue that would sometimes result in an instant "Draw" in Round 3.
 * Fixed an issue whereby using Dimeritium Bomb to demote units in Weather would reset them to base strength and ignore the Weather.
 * Main Menu tiles should no longer change to black when changing resolution.
 * Game should no longer crash after PC enters sleep mode.
 * Fixed an issue whereby cards spawned by Johnny would have no art or description and were not usable.
 * Fixed an issue whereby Donar An Hindar wouldn't discard Special Cards if only Bronze ones were left in deck.
 * Fixed an issue whereby Savage Bear would deal 2 damage to Foglets.
 * Fixed an issue whereby users would sometimes get stuck on the "Downloading Card Collection" screen.
 * Fixed an issue whereby Dol Blathanna Trapper would trigger incorrectly.
 * Changed card sorting order in Deck Builder and Collection to: Bronze Specials, Silver Specials, Gold Specials, Leader cards, Bronze units, Silver units, Gold units
 * In Collection, the card counts on the left will update based off the currently selected filters.
 * Fixed an issue whereby Vran Warrior's ability would trigger after both players had passed.
 * Fixed an issue whereby Cow Carcass' ability would trigger after both players had passed.
 * Fixed an issue whereby Dun Banner Heavy Cavalry's ability would trigger after both players had passed.
 * Fixed an issue whereby Dennis Cranmer's ability would trigger after both players had passed.
 * Fixed an issue whereby Joachim De Wett would draw a random non-Gold unit instead of the one from the top of the deck.

Patch 0.8.72