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Alchemy is a keyword used for some Special cards, most notably Potions, but also certain Dimeritium items as well as possibly Bombs in the future.
|Black Blood||Epic||Choose one: Create any Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire.|
|Cadaverine||Epic||Choose One: Deal 2 damage to an enemy and all units that share its categories; or Destroy a Bronze or Silver Neutral unit.|
|Crow's Eye||Rare||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Dazhbog Runestone||Epic||0||Create a Bronze or Silver Nilfgaard card.|
|Devana Runestone||Epic||0||Create a Bronze or Silver Monsters card.|
|Dimeritium Bomb||Epic||Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.|
|Dimeritium Shackles||Rare||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Dragon's Dream||Epic||Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.|
|Expired Ale||Epic||Deal 6 damage to the Highest enemy on each row.|
Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand.
|Hanmarvyn's Dream||Legendary||Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.|
|Mahakam Ale||Rare||Boost a random Ally on each row by 4.|
|Mandrake||Epic||Spawn Mandrake Root Extract or Mandrake Cordial.|
Heal a Unit and Strengthen it by 6.
|Mandrake Root Extract||Epic||Doomed.
Reset a Unit and Weaken it by 6.
|Morana Runestone||Epic||0||Create a Bronze or Silver Scoia'tael card.|
|Ointment||Rare||Resurrect a Bronze unit with 5 power or less.|
|Shrike||Rare||Deal 2 damage to up to 6 random enemies.|
|Petri's Philter||Rare||Boost up to 6 random Allies by 2.|
|Stribog Runestone||Epic||0||Create a Bronze or Silver Skellige card.|
|Swallow Potion||Common||Boost a Unit by 8.|
|Thunderbolt||Common||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Trial of the Grasses||Legendary||Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.|
|Wolfsbane||Legendary||While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.|
|Zoria Runestone||Epic||0||Create a Bronze or Silver Northern Realms card.|