|Abaya||Epic||4||Silver||Spawn Torrential Rain, Clear Skies or Arachas Venom.|
|Adda: Striga||Epic||6||Silver||Deal 8 damage to a non-Monster unit.|
|Adrenaline Rush||Rare||Bronze||Toggle a Unit's Resilience.|
|Aedirnian Mauler||Rare||7||Bronze||Deal 4 damage to an enemy.|
|Aelirenn||Epic||6||Silver||Loyal||When you have 5 or more Elf Allies, play this Unit from your Deck..|
|Aglaïs||Legendary||8||Gold||Resurrect a Bronze or Silver Special card from your opponent's Graveyard, then Banish it.|
|Aguara||Legendary||5||Gold||Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.|
|Aguara: True Form||Legendary||2||Gold||Create a Bronze or Silver Spell.|
|Alba Armored Cavalry||Rare||4||or or||Bronze||Loyal||Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power.|
|Alba Pikeman||Common||3||Bronze||Loyal||Summon all copies of this unit.|
|Alba Spearman||Common||8||or or||Bronze||Loyal||Whenever a player draws a card to their Hand, Boost self by 1.|
|Albrich||Epic||9||Silver||Loyal||Deploy: If neither player has passed, each player draws the top card from their Deck. Your opponent’s card is Revealed.|
|Alchemist||Common||8||Bronze||Loyal||Deploy: Reveal a card.|
|Ale of the Ancestors||Legendary||10||Gold||Apply a Golden Froth to the row.|
|Alpha Werewolf||Rare||10||Bronze||Spawn a Wolf on either side on contact with Full Moon.|
|Alzur's Double-Cross||Epic||Silver||Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.|
|Alzur's Thunder||Common||Bronze||Damage a Unit by 7.|
|Ambassador||Common||2||Bronze||Boost an ally by 12. Spying.|
|An Craite Armorsmith||Common||7||Bronze||Heal 2 allies and give them 3 Armor.|
|An Craite Blacksmith||Common||9||Bronze||Strengthen an ally by 2 and give it 2 Armor.|
|An Craite Greatsword||Rare||8||Bronze||Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start.|
|An Craite Longship||Rare||7||Bronze||Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card.|
|An Craite Raider||Rare||4||Bronze||Whenever this Unit is Discarded, Resurrect it immediately.|
|An Craite Warcrier||Common||6||Bronze||Boost an ally by half its power.|
|An Craite Warrior||Common||11||Bronze||Deal 1 damage to self.|
|An Craite Whaler||Rare||8||Bronze||Move an enemy to the opposite row, then deal damage equal to the number of units on that row.|
||Bronze||Loyal||Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.|
|Arachas Drone||Common||3||Bronze||Summon all copies of this unit.|
|Arachas Behemoth||Rare||8||Bronze||Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times.|
|Arachas Hatchling||Common||3||Bronze||Summon all Arachas Drones.|
|Arachas Queen||Legendary||7||Gold||Consume 3 allies and boost self by their power. Immune.|
|Arachas Venom||Common||Bronze||Damage 3 adjacent Units by 4.|
|Archespore||Rare||7||Bronze||Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4.
|Archgriffin||Common||8||or or||Bronze||Loyal||Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other.|
|Aretuza Adept||Rare||4||Siege||Bronze||Loyal||Deploy: Play a random Bronze Weather card from your deck.|
|Artefact Compression||Epic||Silver||Transform a Bronze or Silver Unit into a Jade Figurine.|
|Assassin||Rare||1||Bronze||Deal 10 damage to the unit on the left. Spying.|
|Assassination||Legendary||0||Gold||Damage Enemies by 8 and then 8.|
|Assire var Anahid||Epic||10||Silver||Loyal||Deploy: Shuffle up to 2 Bronze or Silver cards from either Graveyard into that player’s Deck.|
|Avallac'h||Legendary||8||Gold||Truce: Each player draws 2 cards.|
|Avallac'h: Sage||Legendary||3||Gold||Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck.|
|Ballista||Common||6||or or||Bronze||Loyal||Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability.
|Ban Ard Adept||Epic||2||Bronze||Loyal|
|Ban Ard Tutor||Rare||9||Bronze||Loyal||Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.|
|Barbegazi||Rare||6||Bronze||Consume an ally and boost self by its power. Resilient.|
|Barclay Els||Epic||2||Silver||Loyal||Deploy: Play a random Bronze or Silver Dwarf from your deck and Strengthen it by 3.|
||Bronze||Loyal||Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.
|Bekker's Dark Mirror||Epic||Silver||Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.|
|Berserker Marauder||Common||9||Bronze||Boost self by 1 for each damaged or Cursed Ally.|
|Birna Bran||Legendary||6||Gold||Apply Skellige Storm to an enemy row.|
|Biting Frost||Common||Bronze||Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Black Blood||Epic||Silver||Choose one: Create any Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire.|
|Blood Moon||Rare||0||Bronze||Loyal, disloyal||Apply a Hazard to an enemy row that deals 2 damage to all units on contact.|
||Gold||Loyal||If this Unit is in your deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
|Bloody Flail||Rare||Bronze||Deal 5 damage and Spawn a Specter.|
|Blue Mountain Commando||Common||3||or or||Bronze||Loyal||Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck.
|Blue Stripes Commando||Rare||3||
||Bronze||Loyal||Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row.|
|Blue Stripes Scout||Common||3||
||Bronze||Loyal||Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
|Blueboy Lugos||Epic||9||Silver||Spawn a Spectral Whale on an enemy row.|
|Bone Talisman||Rare||Bronze||Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3.|
|Botchling||Epic||10||Silver||Summon a Lubberkin.|
|Braenn||Epic||5||Silver||Loyal||Deploy: Damage an Enemy by this Unit's Power.|
|Bran Tuirseach||Legendary||2||Gold||Discard up to 3 cards from your deck and Strengthen them by 1.|
|Brewess: Ritual||Legendary||1||Gold||Resurrect 2 Bronze Deathwish units.|
|Bridge Troll||Rare||10||Bronze||Move a Hazard on an enemy row to a different row.|
|Brouver Hoog||Legendary||4||Gold||Play a non-Spying Silver Unit or a Bronze Dwarf from your Deck.|
|Cadaverine||Epic||Silver||Choose One: Deal 2 damage to an enemy and all units that share its categories; or Destroy a Bronze or Silver Neutral unit.|
|Cahir Dyffryn||Legendary||1||Gold||Resurrect a Leader.|
Draw 2 cards. Keep one and move the other to the bottom of your deck.
|Caranthir Ar-Feiniel||Legendary||9||Gold||Move an enemy to the opposite row and apply Frost to it.|
||Gold||Loyal||Deploy: Resurrect a Bronze or Silver Unit from your opponent’s Graveyard.|
|Ceallach Dyffryn||Epic||2||Silver||Loyal||Deploy: Spawn an Ambassador, Assassin or Emissary.|
|Celaeno Harpy||Common||6||Bronze||Spawn 2 Harpy Eggs.|
|Cerys an Craite||Legendary||6||Gold||When 4 units are Resurrected while this unit is in the graveyard, Resurrect it.|
|Champion of Hov||Epic||7||Silver||Duel an enemy.|
|Chironex||Legendary||4||Silver||Deal 2 damage to all other units.|
|Ciaran aep Easnillen||Epic||9||or or||Silver||Loyal||Deploy: Toggle a Unit's Lock and move it to this row on its side.|
|Ciri||Legendary||6||Gold||Whenever you lose a round, return this unit to your hand.
|Ciri: Dash||Legendary||11||Gold||When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.|
|Ciri: Nova||Legendary||1||Gold||If you have exactly 2 copies of each Bronze card in your starting deck, set base power to 22.|
|An Craite Marauder||Rare||7||Bronze||Deal 4 damage. If Resurrected, deal 6 damage instead.|
|Clear Skies||Common||Bronze||Boost all aamaged allies under Hazard by 2 and Hazards from your side.|
|Cleaver||Epic||7||Silver||Deal 1 damage for each card in your hand.|
||Bronze||Loyal||Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish.
|Combat Engineer||Rare||6||Bronze||Boost an ally by 5. Crew.|
|Commander's Horn||Epic||Silver||Boost 5 adjacent units by 3.|
||Gold||Loyal||Deploy: Turn a Bronze or Silver Unit into a Jade Figurine.|
|Cow Carcass||Common||1||Bronze||After 2 turns, destroy all the Lowest units on the row and Banish self. Spying.|
|Crach an Craite||Legendary||5||Gold||Play the Highest Loyal Bronze or Silver Unit in your Deck and Strengthen it by 2.|
|Craven Revived||Epic||4||or or||Silver||Loyal||Add 2 strength to any non-Gold unit appearing on the row.|
|Crone: Brewess||Epic||8||Silver||Loyal||Deploy: Play Weavess and Whispess from your Deck.|
|Crone: Weavess||Epic||6||Silver||Loyal||Deploy: Play Brewess and Whispess from your Deck.|
|Crone: Whispess||Epic||6||Silver||Loyal||Deploy: Play Weavess and Brewess from your Deck.|
|Crow's Eye||Rare||Bronze||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Crushing Trap||Rare||Bronze||Deal 6 damage to the units at the end of an enemy row.|
|Cursed Knight||Rare||8||Bronze||Transform a Cursed ally into a copy of this unit.
|Cyclops||Rare||7||Bronze||Loyal||Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.|
|Cynthia||Epic||5||Silver||Loyal||Deploy: Reveal the Highest Unit in your opponent's Hand and Boost Self by its Power.|
|Cyprian Wiley||Epic||8||Silver||Loyal||Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.|
|D'ao||Common||6||Bronze||Deathwish: Spawn 2 Lesser D'ao.|
|Daerlan Soldier||Rare||4||Bronze||Loyal||Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.|
|Dagon||Legendary||8||Gold||Spawn Fog or Rain.|
|Damned Sorceress||Rare||4||Bronze||If there is a Cursed unit on this unit's row, deal 7 damage.|
|Dandelion||Legendary||11||Gold||Boost up to 3 Units in your Deck by 2.|
|Decoy||Epic||Silver||Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.|
|Deithwen Arbalest||Common||7||Bronze||Deal 3 damage to an enemy. If it is Spying, deal 6 damage instead.|
|Dennis Cranmer||Epic||8||Silver||Loyal||Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.|
|Derran||Epic||6||Silver||Whenever an enemy is damaged, boost this unit by 1.|
|Dethmold||Epic||3||Silver||Loyal||Deploy: Spawn Torrential Rain, Clear Skies or Alzur's Thunder.|
|Dimeritium Bomb||Epic||Silver||Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.|
|Dimeritium Shackles||Rare||Bronze||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Dimun Corsair||Rare||3||Bronze||Resurrect a Bronze Machine.|
|Dimun Light Longship||Common||7||Bronze||On turn end, deal 1 damage to the unit to the right, then boost self by 2.|
|Dimun Pirate||Common||11||Bronze||Discard all copies of this unit from your deck.|
|Clan Dimun Pirate Captain||Rare||5||Bronze||Play a different Bronze Dimun unit from your deck.|
|Dimun Smuggler||Rare||10||Bronze||Shuffle a Bronze unit from your graveyard into your deck.|
|Dimun Warship||Rare||7||Bronze||Deal 1 damage 4 times.|
|Djenge Frett||Epic||10||Silver||Deal 1 damage to 2 allies and Strengthen self by 2 for each.|
|Dol Blathanna Archer||Common||6||Bronze||Loyal||Deploy: Damage Enemies by 3 and then by 1.|
|Dol Blathanna Bomber||Rare||6||Bronze||Loyal||Spawn an Incinerating Trap on an enemy row.|
|Dol Blathanna Bowman||Common||7||Bronze||Deal 2 damage to an enemy.
Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy.
|Dol Blathanna Sentry||Rare||2||
||Bronze||Loyal||Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.|
|Donar an Hindar||Epic||8||Silver||Toggle a Unit's Lock status, then move a Bronze unit from your opponent's graveyard to yours.|
|Doppler||Rare||Bronze||Spawn a random Bronze unit from your faction.|
|Dorregaray||Epic||2||Silver||Loyal||Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.|
|Dragon's Dream||Epic||Silver||Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.|
|Draig Bon–Dhu||Epic||5||Silver||Loyal||Deploy: Strengthen up to 2 Units in your Graveyard by 3.|
|Draug||Legendary||10||Gold||Resurrect units as 1-power Draugirs until you fill this unit's row.|
||Bronze||Loyal||Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead.|
|Drummond Queensguard||Rare||4||Bronze||Resurrect all your copies of this unit.|
|Drummond Shieldmaid||Rare||3||Bronze||Summon all copies of this unit.|
|Drummond Warmonger||Rare||8||Bronze||Discard a Bronze card from your Deck.|
|Duda: Agitator||Legendary||1||Silver||Deal 2 damage to 2 units on each side of this unit.|
|Duda: Companion||Legendary||1||Silver||Boost 2 units on each side of this unit by 2.|
|Dudu||Epic||1||or or||Silver||Loyal||Deploy: Choose an Enemy and copy its Power.|
|Dun Banner||Rare||4||Bronze||If you are losing by more than 25 on turn start, Summon this unit to a random row.|
|Dwarven Agitator||Rare||1||Bronze||Spawn a default copy of a random different Bronze Dwarf from your Deck.|
|Dwarven Mercenary||Common||8||Bronze||Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.|
|Dwarven Skirmisher||Common||6||Bronze||Deal 3 damage to an enemy. If the Unit was not destroyed, boost self by 3.|
|Eithné||Legendary||5||Gold||Resurrect a Bronze or Silver special card.|
|Ekimmara||Rare||5||Bronze||Drain a unit by 3.|
|Ele'yas||Epic||6||or or||Silver||Loyal||Whenever you draw or Mulligan this Unit, Boost it by 2.|
|Elven Blade||Rare||Bronze||Deal 10 damage to a non-Elf unit.|
|Elven Mercenary||Rare||1||or or||Bronze||Loyal||Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back.|
|Elven Scout||Rare||10||Bronze||Swap a card.|
||Bronze||Loyal||Deal damage equal to this unit's power.|
|Emhyr var Emreis||Legendary||7||Gold||Play a card from your Hand, then return a Bronze or Silver ally to your hand.|
|Epidemic||Rare||Bronze||Destroy all the Lowest Units.|
|Eredin (unit)||Epic||11||Silver||Loyal||Gain Weather Immunity. Can be kept by the Monsters Faction Ability.|
|Eredin Bréacc Glas||Legendary||5||Gold||Spawn a Bronze Wild Hunt unit.|
|Ermion||Legendary||10||Gold||Draw 2 cards, then Discard 2 cards.|
|Eskel||Epic||6||Silver||Summon Lambert and Vesemir.|
|Eskel: Pathfinder||Legendary||7||Gold||Destroy a Bronze or Silver enemy that is not boosted.|
|Exhausted Ocvist||Epic||7||Silver||Loyal||No ability.|
|Expired Ale||Epic||Silver||Deal 6 damage to the Highest enemy on each row.|
|Farseer||Rare||8||or or||Bronze||Loyal||If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.|
|Field Medic||Common||8||Bronze||Boost Soldier allies by 1.|
||Bronze||Loyal||Deploy: If you have any Relicts in your Hand, Strengthen self by 3.|
|Fire Scorpion||Common||6||Bronze||Loyal||Whenever you Reveal this unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4.
|First Light||Common||Bronze||Spawn Clear Skies or Rally.|
|Foglet||Common||4||Bronze||Whenever you apply Impenetrable Fog to an enemy row, Summon a copy of this unit on the opposite row.|
|Foltest's Pride||Epic||10||Silver||Damage an enemy by 2 and move it to the row above. Crewed: Repeat its ability.|
|Forktail||Rare||8||Bronze||Consume 2 allies and boost self by their power.|
Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand.
|Francesca Findabair||Legendary||7||Gold||Swap a card with one of your choice and boost it by 3.|
Move an enemy to this unit's row and draw a card.
|Fringilla Vigo||Epic||1||Silver||Copy the power from the unit on the left to the unit on the right.|
|Full Moon||Rare||0||Bronze||Loyal, disloyal||Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start.|
|Garrison||Epic||Silver||Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2.|
||Gold||Loyal||Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.|
|Ge'els||Legendary||1||Gold||Look at a Gold and Silver card from your deck, then play 1 and move the other to the top of the deck.|
|Geralt of Rivia||Legendary||15||Gold||No ability.|
|Geralt: Aard||Legendary||6||Gold||Deal 3 damage to 3 enemies and move them to the row above.|
|Geralt: Igni||Legendary||5||Gold||Destroy the Highest Units on an enemy row if that row has a total of 25 or more.|
|Geralt: Yrden||Legendary||6||Gold||Reset all units on a row and remove their tokens.|
|Germain of Fox Hollow||Epic||10||Silver||Deploy: Spawn 2 Cows to the right and 2 Cows to the left.|
|Ghoul||Common||4||Bronze||Loyal||Deploy: Consume a Bronze Unit from your Graveyard.|
|Giant Boar||Epic||8||Silver||Destroy a random ally, then boost self by 10.|
|Glorious Hunt||Epic||Silver||If losing, Spawn an Imperial Manticore. If winning, Spawn Manticore Venom.|
|Golden Froth||Rare||Bronze||Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.|
|Golem||Common||7||Bronze||Loyal||When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.|
|Golyat||Epic||10||Silver||Boost self by 7.
Whenever this unit is damaged, deal 2 damage to self.
|Gremist||Epic||3||Silver||Loyal||Deploy: Spawn Impenetrable Fog, Clear Skies or Bloodcurdling Roar.|
|Griffin||Common||9||or or||Bronze||Loyal||Deploy: Trigger the Deathwish of a Bronze Ally.|
|Merigold's Hailstorm||Epic||Silver||Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).|
|Half-Elf Hunter||Rare||6||Bronze||Spawn a Doomed default copy of this unit.|
|Hanmarvyn's Dream||Legendary||Gold||Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.|
|Harald Houndsnout||Epic||6||Silver||Spawn Wilfred, Wilhelm and Wilmar.|
|Harald the Cripple||Legendary||6||Gold||Deal 1 damage to a random enemy on the opposite row. Repeat 9 times.|
||Bronze||Loyal||Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1.
|Harpy Egg||Common||1||Bronze||When Consumed, boost by 4.|
|Harpy Hatchling||Common||1||Bronze||No ability.|
|Hattori||Epic||3||Silver||Resurrect a lower or equal Bronze or Silver Scoia'tael unit.|
|Hawker Healer||Common||5||Bronze||Deploy: Boost 2 Units by 3.|
|Hawker Smuggler||Rare||6||or or||Bronze||Loyal||Whenever an Enemy appears, Boost self by 1.|
|Hawker Support||Rare||6||Bronze||Loyal||Deploy: Boost a Unit in your Hand by 3.|
||Silver||Loyal||Deploy: If this Unit was Revealed, Damage all Enemies by 1. Otherwise, Damage all Enemies except those on the opposite row by 1.|
|Hemdall||Legendary||20||Gold||Destroy all units and clear all Hazards and Boons.|
|Henry var Attre||Epic||9||Silver||Conceal any number of units. If allies, boost by 2. If enemies, deal 2 damage.|
|Heymaey Flaminica||Common||10||Bronze||Deploy: Clear Hazards from the row and move 2 Allies to it.|
|Heymaey Herbalist||Rare||3||Bronze||Play a random Bronze Organic or Hazard card from your deck.|
|Heymaey Protector||Rare||2||Bronze||Play a Bronze Item from your deck.|
|Heymaey Skald||Common||9||Bronze||Boost all allies from a Clan of your choice by 1.|
|Heymaey Spearmaiden||Rare||2||Bronze||Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it.|
|Hjalmar an Craite||Legendary||16||Gold||Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.|
|Holger Blackhand||Epic||6||Silver||Deal 6 damage. If the unit was destroyed, Strengthen the Highest unit in your graveyard by 3.|
|Hubert Rejk||Epic||7||Silver||Drain all boosts from units in your deck.|
|Hym||Legendary||3||Gold||Choose One: Play a Bronze or Silver Cursed unit from your deck; or
Create a Silver unit from your opponent's starting deck.
||Bronze||Loyal||If Frost is anywhere on the Board, Boost self by 6.|
|Ice Troll||Common||4||Bronze||Duel an enemy. If it is under Frost, deal double damage.|
|Ida Emean||Epic||3||Silver||Loyal||Deploy: Spawn Impenetrable Fog, Clear Skies or Overdose.|
|Ifrit||Epic||8||Silver||Spawn 3 Lesser Ifrits to the right of this unit.|
||Gold||Loyal||Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead.|
|Impenetrable Fog||Common||Bronze||Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Impera Brigade||Rare||6||Bronze||Loyal||Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy.
|Impera Enforcers||Common||6||Bronze||Deal 2 damage to an enemy.
For each Spying enemy that appears during your turn, deal 2 damage to an enemy on turn end.
|Imperial Golem||Rare||3||Bronze||Loyal||Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).|
|Imperial Manticore||Epic||12||Silver||Loyal||No ability.|
|Incinerating Trap||Rare||1||or or||Bronze||Disloyal||Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self.
|Infiltrator||Rare||9||or or||Bronze||Loyal||Deploy: Toggle another Unit's Spying token.|
|Iorveth||Legendary||6||Gold||Deal 8 damage to an enemy. If the unit was destroyed, boost all Elves in your hand by 1.|
|Iorveth: Meditation||Legendary||2||Gold||Force 2 enemies on the same row to Duel each other.|
|Iris von Everec||Epic||3||Silver||Deathwish: Boost 5 random Units on the opposite side by 5.
|Iris' Companions||Epic||11||Silver||Move a card from your deck to your hand, then Discard a random card.|
|Isengrim||Legendary||7||or or||Gold||Loyal||Play a Bronze or Silver Ambush card from your Deck.|
|Isengrim: Outlaw||Legendary||2||Gold||Choose One: Play a Bronze or Silver special card from your deck; or
Create a Silver Elf.
|Ithlinne Aegli||Legendary||2||Gold||Play a Bronze Spell, Boon or Hazard from your deck twice.|
|John Calveit||Legendary||5||Gold||Look at the top 3 cards from your Deck, then play 1.|
|Joachim de Wett||Epic||5||Silver||Play the top Loyal Bronze or Silver Unit in your Deck and boost it by 10. Spying.|
||Gold||Loyal||Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back.|
||Silver||Loyal||Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card)|
||Silver||Loyal||Deploy: Move 3 adjacent Enemies to this Unit's row on their side and Damage them by 2. If that row is affected by Frost, Damage them by 3 instead.|
|Jutta an Dimun||Epic||13||Silver||Deal 1 damage to self.|
|Kaedweni Cavalry||Rare||8||Bronze||Destroy a unit's Armor, then boost self by the amount destroyed.|
|Kaedweni Knight||Rare||8||Bronze||Boost this unit by 5 if played from the deck.
|Kaedweni Revenant||Rare||4||Bronze||1 Armor.|
||Bronze||Loyal||Deploy: Gain 2 Armor and clear Weather from the row on your side.
|Kaedweni Siege Master||Common||5||
||Bronze||Loyal||Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
|Kaedweni Siege Support||Rare||6||or or||Bronze||Loyal||Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
|Kambi||Legendary||1||Gold||Deathwish: Spawn Hemdall. Spying.|
|Kayran||Legendary||5||Gold||Consume a Unit with 7 power or less and boost self by its power.|
||Gold||Loyal||Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion.|
|King Foltest||Legendary||5||Gold||Boost all other allies and your non-Spying units in hand and deck by 1.
|King Henselt||Legendary||3||Gold||Choose a Bronze Machine or Kaedweni ally and play all copies of it from your deck.
|King Radovid V||Legendary||6||Gold||Toggle 2 Units' Lock. If enemies, damage them by 4 as well.
|King of Beggars||Epic||5||Silver||Loyal||Regressing.
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
|Kiyan||Legendary||4||Gold||Choose One: Create a Bronze or Silver Alchemy card; or Play a Bronze or Silver Item from your deck.|
|Korathi Heatwave||Legendary||Gold||Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.|
|Lacerate||Rare||Bronze||Damage all Units on a row by 3.|
|Lambert||Epic||5||Silver||Summon Vesemir and Eskel.|
|Lambert: Swordmaster||Legendary||8||Gold||Deal 4 damage to all copies of an enemy unit.|
|Lamia||Rare||6||Bronze||Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead.|
|Left Flank Infantry||Rare||2||Bronze||Loyal||Doomed.|
|Leo Bonhart||Legendary||7||or or||Gold||Loyal||Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power.|
|Lesser D'ao||Common||4||Bronze||No ability.|
|Lesser Ifrit||Epic||1||Bronze||Deal 1 damage to a random enemy.|
|Lesser Guardian||Epic||6||Bronze||No ability.|
|Letho of Gulet||Legendary||1||Gold||Spying.
Toggle 2 units' Lock on the row, then Drain all their power.
|Letho: Kingslayer||Legendary||5||Gold||Choose One: Destroy an enemy Leader, then boost self by 5; or
Play a Bronze or Silver Tactic from your deck.
|Lord of Undvik||Epic||5||Silver||Spying.
Deathwish: Boost enemy Hjalmars by 10.
|Lubberkin||Epic||5||Silver||Summon a Botchling.|
|Madman Lugos||Legendary||6||Gold||Discard a Bronze unit from your deck, then deal damage equal to its base power to an enemy.|
|Maerolorn||Epic||4||Silver||Play a Bronze Deathwish unit from your deck.|
|Magne Division||Rare||7||or or||Bronze||Loyal||Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately.|
|Mahakam Ale||Rare||Bronze||Boost a random Ally on each row by 4.|
|Mahakam Defender||Rare||6||Bronze||Loyal||Deploy: Gain Resilience.|
|Mahakam Guard||Rare||4||Bronze||Boost an ally by 7.|
|Mahakam Horn||Epic||Silver||Choose one: Create a Bronze or Silver Dwarf; or Strengthen a unit by 7.|
|Mahakam Marauder||Rare||7||or or||Bronze||Loyal||Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.|
|Mahakam Volunteers||Rare||3||Bronze||Summon all copies of this unit.|
|Malena||Epic||7||Silver||Ambush: After 2 turns, flip over and Charm the Highest Bronze or Silver enemy with 5 power or less.|
|Mandrake||Epic||Silver||Spawn Mandrake Root Extract or Mandrake Cordial.|
Heal a Unit and Strengthen it by 6.
|Mandrake Root Extract||Epic||Silver||Doomed.
Reset a Unit and Weaken it by 6.
|Mangonel||Common||7||Bronze||Loyal||Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2.|
|Manticore Venom||Epic||Silver||Deal 13 damage.|
|Marching Orders||Epic||Silver||Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.|
|Mardroeme||Rare||Bronze||Spawn Spores or Mutagen.|
|Margarita of Aretuza||Epic||6||Silver||Reset a Unit and toggle its Lock status.|
|Master of Disguise||Rare||11||Bronze||Conceal 2 cards.|
|Mastercrafted Spear||Rare||Bronze||Deal damage equal to the base power of a Bronze or Silver unit in your hand.|
|Menno Coehoorn||Legendary||8||or or||Gold||Loyal||Deploy: Damage an Enemy by 4. If it is Spying, Destroy it.|
|Milaen||Epic||4||Silver||Deal 6 damage to the units at the end of a row.|
|Milva||Legendary||9||or or||Gold||Loyal||Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.|
|Miruna||Legendary||4||Gold||After 2 turns, at the start of your turn, move the Highest Unit on the opposite row to your side.|
|Monster Nest||Epic||Silver||Spawn a Bronze Necrophage or Insectoid Unit and boost it by 1.|
|Moonlight||Rare||Bronze||Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard.|
|Morenn||Epic||8||Silver||Ambush: When a unit is played from either hand on your opponent's side, flip over and deal 7 damage to that unit.|
|Morkvarg||Epic||9||Silver||Whenever this Unit enters the graveyard, Resurrect it and Weaken it by half.|
|Morvran Voorhis||Legendary||7||Gold||Reveal up to 4 cards.|
|Morvudd||Epic||6||Silver||Toggle a Unit's Lock status. If it's an enemy, halve its power.|
||Silver||Loyal||After 1 turn, at the start of your turn, Consume all Bronze and Silver Units in your Graveyard, but only Boost self by 1 for each.
Deploy: Gain 2 Armor.
Heal a Unit and Strengthen it by 3.
|Muzzle||Legendary||Gold||Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.|
|Myrgtabrakke||Epic||7||Silver||Loyal||Deploy: Damage Units by 2, 2 and then 1.|
|Nature's Gift||Epic||Silver||Play a Bronze or Silver Special Card from your deck. Shuffle the others back.|
|Nauzicaa Brigade||Common||5||or or||Bronze||Loyal||Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.|
|Nauzicaa Standard Bearer||Rare||6||or or||Bronze||Loyal||Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.|
|Necromancy||Epic||Silver||Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.|
|Nekker||Rare||4||Bronze||Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck.
|Nekker Warrior||Rare||7||Bronze||Loyal||Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.|
||Silver||Loyal||Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck.|
|Nilfgaardian Gate||Epic||Silver||Play a Bronze or Silver Officer from your deck and boost it by 1.|
|Nilfgaardian Knight||Common||10||Bronze||Loyal||Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand.
|Nithral||Epic||6||Silver||Deal 6 damage to an enemy. Increase damage by 1 for each Wild Hunt unit in your hand.|
|Nivellen||Epic||Silver||Move all units on a row to random rows.|
|Ocvist||Epic||7||Silver||Loyal||After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.|
|Odrin||Epic||5||or or||Silver||Loyal||Every turn, at the start of your turn, move this Unit to a random row and Boost all Units on it by 1.|
|Ointment||Rare||Bronze||Resurrect a Bronze unit with 5 power or less.|
|Olaf||Legendary||20||Gold||Deal 10 damage to self. Reduce the damage inflicted by 2 for each Beast you played this match.|
|Old Speartip||Common||10||Gold||Deal 2 damage to up to 5 enemies on the opposite row.|
|Old Speartip: Asleep||Legendary||12||Gold||Strengthen all your other Ogroids in hand, deck, and on board by 1.|
|Old Speartip: Awake||Legendary||10||
||Gold||Loyal||If at the start of your turn there are 2 or fewer Units on the opposite row, fall asleep.
Deploy: Damage up to 5 Enemies on the opposite row by 2.
|Olgierd von Everec||Epic||5||Silver||Deathwish: At the end of your turn, Resurrect this unit to the same position.|
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
|Ornamental Sword||Epic||Silver||Create a Bronze or Silver Skellige Soldier and Strengthen it by 3.|
|Shrike||Rare||Bronze||Deal 2 damage to up to 6 random enemies.|
|Ozzrel||Epic||5||Silver||Consume a Bronze or Silver unit from either graveyard and boost by its power.|
|Panther||Rare||4||Bronze||Deal 7 damage to an enemy on a row with less than 4 units.|
|Parasite||Epic||Silver||Choose One: Deal 12 damage to an enemy; or Boost an ally by 12.|
|Paulie Dahlberg||Epic||3||Silver||Resurrect a non-Support Bronze Dwarf.|
|Pavetta||Epic||7||Silver||Loyal||Deploy: If neither player has passed, shuffle the Lowest different Bronze or Silver Ally into your Deck, then shuffle the Lowest different Bronze or Silver Enemy into your opponent's Deck.|
|Pavko Gale||Epic||5||Silver||Play a Bronze or Silver Item from your deck.|
|Peasant Militia||Rare||Bronze||Spawn 3 Peasants on a row.|
|Peter Saar Gwynleve||Epic||5||Silver||Loyal||Deploy: Reset a Unit. If it’s an Ally, Strengthen it by 3. If it’s an Enemy, Weaken it by 3.|
|Petri's Philter||Rare||Bronze||Boost up to 6 random Allies by 2.|
||Gold||Loyal||Deploy: Damage an Enemy by 5, then Damage random Enemies by 4,3,2 and 1. The same Enemy cannot by Damaged twice in a row.|
|Phoenix||Legendary||5||Gold||Resurrect a Bronze or Silver Draconid.|
|Pit Trap||Epic||Silver||Apply a Hazard to an enemy row that deals 3 damage to units on contact.|
|Poor F'ing Infantry||Rare||6||Bronze||Loyal||Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right.|
|Priestess of Freya||Rare||1||Bronze||Resurrect a Bronze Soldier.|
||Gold||Loyal||Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter.
Deploy: Gain 3 Armor.
|Prize-Winning Cow||Epic||1||Silver||Deathwish: Spawn a Chort on the row.|
|Pyrotechnician||Rare||5||or or||Bronze||Loyal||Deploy: Damage a random Unit on each row on the other side by 3.|
|Ragh Nar Roog||Legendary||Gold||Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Raging Bear||Rare||12||Bronze||No ability.|
|Raging Berserker||Rare||8||Bronze||Whenever this unit is damaged, transform into a Raging Bear.|
|Rainfarn of Attre||Legendary||5||Gold||Play a Bronze or Silver Spying Unit from your Deck.|
Play a random Bronze Unit from your Deck.
|Reaver Hunter||Common||6||Bronze||Boost all copies of this unit in hand, deck, and on board by 1. Repeat its ability whenever a copy of this unit is played.|
|Reaver Scout||Rare||1||Bronze||Loyal||Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.|
|Reconnaissance||Common||Bronze||Look at 2 Bronze units in your deck, then play 1.|
|Recruit||Rare||1||Bronze||Play a random different Bronze Soldier from your deck.|
||Bronze||Loyal||Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor.
||Bronze||Loyal||Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it.|
||Bronze||Loyal||If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor.
|Regis||Legendary||1||Gold||Drain all boosts from a unit.|
|Regis: Higher Vampire||Legendary||6||Gold||Look at 3 Bronze units from your opponent's deck. Consume 1, then boost self by its base power.|
||Bronze||Loyal||Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability.
|Reinforced Trebuchet||Common||7||Bronze||Loyal||Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).|
|Reinforcements||Epic||Silver||Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back.|
|Renew||Legendary||Gold||Loyal||Resurrect a Gold Unit.|
|Restore||Epic||Silver||Return a Bronze or Silver Skellige Unit from your Graveyard to your Hand and set its base Power to 8, then play a card from your Hand.|
|Right Flank Infantry||Rare||2||Bronze||Loyal||Doomed.|
|Roach||Epic||4||Silver||Whenever you play a Gold unit from your hand, Summon this unit.|
|Roar||Rare||Bronze||Destroy an Ally.|
|Rock Barrage||Rare||Bronze||Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.|
|Bekker's Rockslide||Epic||Silver||Deal 2 damage to up to 10 random enemies.|
|Ronvid the Incessant||Epic||11||Silver||Resurrect on a random row with 1 power on turn end. Crew.|
|Rot Tosser||Common||8||Bronze||Spawn a Cow Carcass on an enemy row.|
|Rotfiend||Rare||8||Bronze||Deathwish: Damage 2 damage to units on the opposite row.|
|Royal Decree||Legendary||Gold||Loyal||Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.|
|Ruehin||Epic||8||Silver||Strengthen all your Insectoid and Cursed units by 1, wherever they are.|
|Sabrina||Epic||3||Silver||Deathwish: Set all Units on the row to the Power of the Lowest Unit on the row. Spying|
|Sabrina's Specter||Epic||3||Silver||Resurrect a Bronze Cursed unit.|
||Gold||Loyal||Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.|
|Saesenthessis: Blaze||Legendary||10||Gold||Banish your hand and draw that many cards.|
|Sage||Rare||3||Bronze||Loyal||Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.|
||Silver||Loyal||Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it.|
|Saskia||Legendary||10||or or||Gold||Loyal||Deploy: Mulligan up to 2 cards in your Hand, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.|
|Savage Bear||Rare||9||Bronze||After an enemy is played from any hand, damage it by 1.|
|Schirrú||Legendary||10||or or||Gold||Loyal||Deploy: You may transform a card from your Hand into Scorch.|
|Scorch||Epic||Silver||Destroy all the Highest Units.|
|Seltkirk of Gulet||Legendary||8||Gold||3 Armor. Duel an enemy.|
|Sentry||Rare||8||Bronze||Boost all copies of a Soldier by 2.|
|Serrit||Epic||6||Silver||Loyal||Deploy: Damage an Enemy by 5 or set the Power of a Revealed opposing Unit to 1.|
|Shani||Legendary||4||Gold||Resurrect a Unit and add 2 Armor to it.|
|She-Troll||Epic||1||Silver||Play a Bronze Deathwish unit from your Deck, Consume it and boost self by its base power.|
|Sheldon Skaggs||Epic||8||or or||Silver||Loyal||Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each.|
|Shilard||Legendary||9||Gold||Truce: Draw a card from both decks. Keep one and give the other to your opponent.|
|Shupe's Day Off||Legendary||0||
||Bronze||Loyal||Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability.
|Sigismund Dijkstra||Legendary||4||Gold||Play 2 random cards from your deck. Spying.|
Deploy: Resurrect a Bronze or Silver Unit.
|Sihil||Legendary||Gold||Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.|
|Siren||Rare||4||Bronze||Play Moonlight from your deck.|
|Skellige Storm||Epic||Silver||Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start.|
|Skjall||Epic||5||Silver||Play a random Bronze or Silver Cursed unit from your deck.|
|Slave Driver||Rare||10||Bronze||Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.|
|Slave Hunter||Rare||8||Bronze||Charm a Bronze enemy with power 3 or less.|
|Slave Infantry||Rare||3||Bronze||Spawn a Doomed default copy of this unit on your other rows.|
|Slyzard||Rare||2||Bronze||Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck.|
Move to a random row and deal 1 damage to all other units on it on turn end.
Reset a Unit and Weaken it by 3.
|Spores||Rare||Bronze||Deal 2 damage to all units on a row and clear a Boon from it.|
|Spotter||Rare||4||or or||Bronze||Loyal||Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power.|
|Stammelford's Tremor||Rare||Bronze||Damage all enemies by 1.|
|Standard Bearer||Rare||7||or or||Bronze||Loyal||Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2.
|Stefan Skellen||Legendary||10||or or||Gold||Loyal||Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck.|
||Silver||Loyal||Play a loyal Bronze or Silver unit from your deck and give it 5 Armor.
|Stregobor||Epic||10||Silver||Truce: Each player draws a unit and sets its power to 1.|
|Summoning Circle||Epic||Silver||Spawn a default copy of the last Bronze or Silver non-Agent Unit any player placed on the Board.|
|Svanrige Tuirseach||Rare||7||Silver||Loyal||Veteran: 1
Deploy: Draw the top card from your Deck, then Discard a card from your Hand.
|Swallow Potion||Common||Bronze||Boost a Unit by 8.|
|Sweers||Epic||9||Silver||Loyal||Deploy: Choose an Enemy or a Revealed opposing Unit and move all copies of it from your opponent’s Deck to their Graveyard.|
|Síle||Epic||4||Silver||Play a Bronze or Silver special card from your hand, then draw a card.|
|Temerian Drummer||Rare||5||Bronze||Boost an ally by 6.|
|Temerian Foot Soldier||Rare||3||or or||Bronze||Loyal||Deploy: Play all Temerian Infantrymen from your Deck on the row.|
Draw 2 cards, keep 1 and return the other to your deck.
|The Empress||Epic||6||Silver||Boost by 1 on turn start.
When your opponent passes, move to the opposite row. Deathwish: Destroy the Lowest unit on the row. Spying.
|The Guardian||Epic||11||Silver||Deathwish: Create 2 Lesser Guardians on the top of your opponent's Deck.|
|The Last Wish||Epic||Silver||Draw your top 2 cards. Play 1 and shuffle the other back.|
|Thunderbolt||Common||Bronze||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Tibor Eggebracht||Legendary||10||or or||Gold||Loyal||Regressing.
Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
||Silver||Loyal||Deploy: Draw the top card from your Deck, then Consume a card in your Hand. If it is a Special card, Boost self by 5.|
|Tormented Mage||Rare||2||Bronze||Look at 2 Bronze Spells or Items from your deck, then play 1.|
|Torrential Rain||Common||Bronze||Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
|Toruviel||Epic||6||or or||Silver||Loyal||Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.|
|Treason||Epic||0||Silver||Force 2 adjacent enemies to Duel each other.|
||Bronze||Loyal||Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1.
|Trial of the Grasses||Legendary||Gold||Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.|
|Tridam Infantryman||Common||8||Bronze||Loyal||Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead.|
|Triss Merigold||Legendary||10||Gold||Damage a Unit by 5.|
|Triss: Butterfly Spell||Legendary||8||Gold||Boost the Lowest allies by 1 on turn end.|
|Tuirseach Archer||Common||8||Bronze||Deal 1 damage to 3 units.|
|Tuirseach Axeman||Common||6||Bronze||Loyal||Whenever an enemy on the opposite row is damaged, boost self by 1.
|Tuirseach Bearmaster||Rare||1||Bronze||Spawn a Bear.|
|Tuirseach Hunter||Rare||6||Bronze||Deal 5 damage.|
|Tuirseach Skirmisher||Common||8||Bronze||Whenever this unit is Resurrected, Strengthen it by 3.|
|Tuirseach Veteran||Rare||7||Bronze||Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1.|
Look at 2 cards from your deck. Draw one and Discard the other.
|Uma's Curse||Legendary||Gold||Create any Gold unit.|
|Unicorn||Legendary||1||Silver||Boost all other Units by 2.|
|Unseen Elder||Legendary||5||Gold||Drain a unit by half.|
|Vabjorn||Legendary||11||Gold||Deploy: Damage a Unit by 2. If it was already Damaged, Destroy it instead.|
|Vaedermakar||Epic||4||Silver||Spawn Frost, Fog, or Alzur's Thunder.|
|Vandergrift||Legendary||7||Gold||Deal 1 damage to all enemies. If a unit is destroyed, apply Ragh Nar Roog to its row.|
|Vandergrift's Blade||Epic||Silver||Choose One: Destroy a Bronze or Silver Cursed enemy; or Deal 9 damage. If the unit was destroyed, Banish it.|
|Vanhemar||Epic||3||Silver||Loyal||Deploy: Spawn Biting Frost, Clear Skies or Overdose.|
|Vattier de Rideaux||Legendary||9||or or||Gold||Loyal||Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent’s Hand.|
|Venendal Elite||Rare||1||Bronze||Switch this unit's power with that of a Revealed unit.|
||Gold||Loyal||Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only).|
|Ves||Epic||12||Silver||Swap 2 cards.|
|Vesemir||Epic||7||Silver||Summon Eskel and Lambert.|
|Vesemir: Mentor||Legendary||6||Gold||Play a Bronze or Silver Alchemy card from your Deck.|
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard.
|Vicovaro Novice||Rare||2||or or||Bronze||Loyal||Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.|
|Vilgefortz||Legendary||8||or or||Gold||Loyal||Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you destroy an Ally, play the top card from your Deck. If you destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.|
|Villentretenmerth||Legendary||8||Gold||After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
Deploy: Gain 3 Armor.
|Vincent Meis||Epic||9||Silver||Destroy the Armor of all units, then boost self by half the value destroyed.|
|Viper Witcher||Rare||5||Bronze||Deal 1 damage for each Alchemy card in your starting deck.|
|Vran Warrior||Rare||5||or or||Bronze||Loyal||Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.
|Vreemde||Epic||4||Silver||Create a Bronze Nilfgaardian Soldier.|
|Vrihedd Brigade||Rare||8||or or||Bronze||Loyal||Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.|
|Vrihedd Dragoon||Common||7||Bronze||Loyal||Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1.|
|Vrihedd Neophyte||Common||10||Bronze||Boost 2 random units in your hand by 1.|
|Vrihedd Officer||Common||4||or or||Bronze||Loyal||Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).|
|Vrihedd Sappers||Common||9||or or||Bronze||Loyal||Ambush: After 2 turns, at the start of your turn, turn this Unit over.|
|Vrihedd Vanguard||Rare||6||Bronze||Boost Elf allies by 1.
Whenever you Swap this card, trigger its ability.
|Vrygheff||Epic||5||Silver||Play a Bronze Machine from your deck.|
|Warcry||Common||Bronze||Double the strength of all weakened non-Gold units on your side of the battlefield.|
|Wardancer||Common||3||Bronze||When you Swap this Unit, play it automatically on a random row.|
|Werecat||Rare||5||Bronze||Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon.|
|Werewolf||Rare||7||Bronze||Boost by 7 on contact with Full Moon.|
|White Frost||Epic||Silver||Apply Frost to a row on your opponent's side and the row above it.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Wild Boar of the Sea||Legendary||10||Gold||On turn end, Strengthen the unit to the left by 1, then deal 1 damage to the unit to the right.
|Wild Hunt Hound||Rare||4||or or||Bronze||Loyal||Deploy: Play a Biting Frost card from your Deck.|
|Wild Hunt Longship||Rare||7||
||Bronze||Loyal||While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1.|
|Wild Hunt Navigator||Rare||3||or or||Bronze||Loyal||Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.|
|Wild Hunt Rider||Common||9||
||Bronze||Loyal||Increase by 1 the Damage dealt by Frost on the opposite row.|
|Wild Hunt Warrior||Common||6||
||Bronze||Loyal||Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2.|
|Wilfred||Epic||1||Silver||Deathwish: Strengthen a random Ally by 3.|
|Wilhelm||Epic||1||Silver||Deathwish: Deal 1 damage to all enemies on the opposite row.|
|Wilmar||Epic||1||Silver||Deathwish: If it's your opponent's turn, Spawn a Bear on the opposite row. Spying.|
|Winch||Rare||Bronze||Boost all Machine units on your side by 3.|
||Bronze||Loyal||Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck.|
|Wolfsbane||Legendary||Gold||While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.|
|Woodland Spirit||Legendary||5||or or||Gold||Loyal||Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row.|
|Wyvern||Rare||6||Bronze||Loyal||Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.|
|Wyvern Scale Shield||Rare||Bronze||Boost a unit by the base power of a Bronze or Silver unit in your hand.|
|Xarthisius||Legendary||10||or or||Gold||Loyal||Deploy: Look at your opponent’s Deck. You may move a card to the bottom.|
|Xavier Moran||Legendary||10||Gold||Boost this unit by the starting power of the last different Dwarf you played.|
Draw a special card and a unit. Keep one and return the other to your deck.
Whenever a Dwarf ally appears, boost self by 1.
|Yennefer||Legendary||6||Gold||Choose one: Spawn a Unicorn that boosts all other units by 2;|
|Yennefer: Conjurer||Legendary||10||Gold||Loyal||Deal 1 damage to the Highest enemies on turn end.|
|Yennefer: Enchantress||Legendary||5||Gold||Spawn the last Bronze or Silver Spell you played.|
|Yoana||Epic||6||Silver||Heal an ally, then boost it by the amount healed.|
|Zoltan Chivay||Legendary||8||Gold||Choose 3 units. Strengthen allies by 2 and move them to this unit's row. Damage enemies by 2 and move them to the opposite row.|
|Zoltan: Scoundrel||Legendary||8||Gold||Choose one: Spawn a Duda: Companion that boosts 2 units on each side of it by 2;|