Bronze cards
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These are all the Bronze cards in the various Gwent decks:
Face | Name | Rarity | Lane | Power | Loyalty | Ability | Faction |
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Adrenaline Rush | Rare | ![]() |
Toggle a Unit's Resilience. | |||
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Aedirnian Mauler | Rare | 7 | Deal 4 damage to an enemy. | |||
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Alba Armored Cavalry | Rare | ![]() ![]() ![]() |
4 | Loyal | Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power. | |
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Alba Pikeman | Common | 3 | Loyal | Summon all copies of this unit. | ||
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Alba Spearman | Common | ![]() ![]() ![]() |
8 | Loyal | Whenever a player draws a card to their Hand, Boost self by 1. | |
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Alchemist | Common | ![]() |
8 | Loyal | Deploy: Reveal a card. | |
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Alpha Werewolf | Rare | 10 | Spawn a Wolf on either side on contact with Full Moon. | |||
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Alzur's Thunder | Common | ![]() |
Damage a Unit by 7. | |||
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Ambassador | Common | 2 | Boost an ally by 12. Spying. | |||
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An Craite Armorsmith | Common | 7 | Heal 2 allies and give them 3 Armor. | |||
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An Craite Blacksmith | Common | 9 | Strengthen an ally by 2 and give it 2 Armor. | |||
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An Craite Greatsword | Rare | 8 | Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start. | |||
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An Craite Longship | Rare | 7 | Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card. | |||
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An Craite Raider | Rare | 4 | Whenever this Unit is Discarded, Resurrect it immediately. | |||
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An Craite Warcrier | Common | 6 | Boost an ally by half its power. | |||
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An Craite Warrior | Common | 11 | Deal 1 damage to self. | |||
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An Craite Whaler | Rare | 8 | Move an enemy to the opposite row, then deal damage equal to the number of units on that row. | |||
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Ancient Foglet | Rare |
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8 | Loyal | Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. | |
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Arachas Drone | Common | 3 | Summon all copies of this unit. | |||
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Arachas Behemoth | Rare | 8 | Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times. | |||
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Arachas Hatchling | Common | 3 | Summon all Arachas Drones. | |||
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Arachas Venom | Common | ![]() |
Damage 3 adjacent Units by 4. | |||
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Archespore | Rare | 7 | Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4. |
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Archgriffin | Common | ![]() ![]() ![]() |
8 | Loyal | Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other. | |
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Aretuza Adept | Rare | Siege | 4 | Loyal | Deploy: Play a random Bronze Weather card from your deck. | |
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Assassin | Rare | 1 | Deal 10 damage to the unit on the left. Spying. | |||
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Ballista | Common | ![]() ![]() ![]() |
6 | Loyal | Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability. |
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Ban Ard Adept | Epic | ![]() |
2 | Loyal | ||
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Ban Ard Tutor | Rare | ![]() |
9 | Loyal | Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck. | |
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Barbegazi | Rare | 6 | Consume an ally and boost self by its power. Resilient. | |||
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Battering Ram | Rare |
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7 | Loyal | Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1. |
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Bear | Rare | 11 | No ability. | |||
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Berserker Marauder | Common | 9 | Boost self by 1 for each damaged or Cursed Ally. | |||
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Biting Frost | Common | ![]() |
Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. |
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Blood Moon | Rare | 0 | Loyal, disloyal | Apply a Hazard to an enemy row that deals 2 damage to all units on contact. | ||
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Bloody Flail | Rare | Deal 5 damage and Spawn a Specter. | ||||
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Blue Mountain Commando | Common | ![]() ![]() ![]() |
3 | Loyal | Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck. |
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Blue Stripes Commando | Rare |
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3 | Loyal | Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row. | |
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Blue Stripes Scout | Common |
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3 | Loyal | Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
Crewmen 1. |
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Bone Talisman | Rare | Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3. | ||||
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Bridge Troll | Rare | 10 | Move a Hazard on an enemy row to a different row. | |||
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Celaeno Harpy | Common | 6 | Spawn 2 Harpy Eggs. | |||
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Chort | Epic | 14 | No ability. | |||
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An Craite Marauder | Rare | 7 | Deal 4 damage. If Resurrected, deal 6 damage instead. | |||
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Clear Skies | Common | ![]() |
Boost all aamaged allies under Hazard by 2 and Hazards from your side. | |||
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Cockatrice | Rare |
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7 | Loyal | Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish. |
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Combat Engineer | Rare | 6 | Boost an ally by 5. Crew. | |||
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Cow | Rare | 1 | No ability. | |||
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Cow Carcass | Common | 1 | After 2 turns, destroy all the Lowest units on the row and Banish self. Spying. | |||
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Crow's Eye | Rare | ![]() |
Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard. | |||
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Crushing Trap | Rare | Deal 6 damage to the units at the end of an enemy row. | ||||
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Cursed Knight | Rare | 8 | Transform a Cursed ally into a copy of this unit.
2 Armor. |
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Cyclops | Rare | ![]() |
7 | Loyal | Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3. | |
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D'ao | Common | 6 | Deathwish: Spawn 2 Lesser D'ao. | |||
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Daerlan Soldier | Rare | ![]() |
4 | Loyal | Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck. | |
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Damned Sorceress | Rare | 4 | If there is a Cursed unit on this unit's row, deal 7 damage. | |||
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Deithwen Arbalest | Common | 7 | Deal 3 damage to an enemy. If it is Spying, deal 6 damage instead. | |||
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Dimeritium Shackles | Rare | ![]() |
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2. | |||
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Dimun Corsair | Rare | 3 | Resurrect a Bronze Machine. | |||
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Dimun Light Longship | Common | 7 | On turn end, deal 1 damage to the unit to the right, then boost self by 2. | |||
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Dimun Pirate | Common | 11 | Discard all copies of this unit from your deck. | |||
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Clan Dimun Pirate Captain | Rare | 5 | Play a different Bronze Dimun unit from your deck. | |||
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Dimun Smuggler | Rare | 10 | Shuffle a Bronze unit from your graveyard into your deck. | |||
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Dimun Warship | Rare | 7 | Deal 1 damage 4 times. | |||
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Dol Blathanna Archer | Common | ![]() |
6 | Loyal | Deploy: Damage Enemies by 3 and then by 1. | |
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Dol Blathanna Bomber | Rare | ![]() |
6 | Loyal | Spawn an Incinerating Trap on an enemy row. | |
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Dol Blathanna Bowman | Common | 7 | Deal 2 damage to an enemy.
Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy. |
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Dol Blathanna Sentry | Rare |
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2 | Loyal | Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. | |
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Doppler | Rare | Spawn a random Bronze unit from your faction. | ||||
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Draugir | Legendary | 1 | No ability. | |||
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Drowner | Common |
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7 | Loyal | Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead. | |
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Drummond Queensguard | Rare | 4 | Resurrect all your copies of this unit. | |||
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Drummond Shieldmaid | Rare | 3 | Summon all copies of this unit. | |||
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Drummond Warmonger | Rare | 8 | Discard a Bronze card from your Deck. | |||
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Dun Banner | Rare | 4 | If you are losing by more than 25 on turn start, Summon this unit to a random row. | |||
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Dwarven Agitator | Rare | 1 | Spawn a default copy of a random different Bronze Dwarf from your Deck. | |||
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Dwarven Mercenary | Common | 8 | Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3. | |||
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Dwarven Skirmisher | Common | 6 | Deal 3 damage to an enemy. If the Unit was not destroyed, boost self by 3. | |||
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Ekimmara | Rare | 5 | Drain a unit by 3. | |||
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Elven Blade | Rare | Deal 10 damage to a non-Elf unit. | ||||
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Elven Mercenary | Rare | ![]() ![]() ![]() |
1 | Loyal | Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back. | |
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Elven Scout | Rare | 10 | Swap a card. | |||
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Elven Swordmaster | Rare |
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5 | Loyal | Deal damage equal to this unit's power. | |
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Epidemic | Rare | ![]() |
Destroy all the Lowest Units. | |||
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Farseer | Rare | ![]() ![]() ![]() |
8 | Loyal | If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn. | |
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Field Medic | Common | 8 | Boost Soldier allies by 1. | |||
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Fiend | Rare |
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8 | Loyal | Deploy: If you have any Relicts in your Hand, Strengthen self by 3. | |
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Fire Scorpion | Common | ![]() |
6 | Loyal | Whenever you Reveal this unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4. |
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First Light | Common | ![]() |
Spawn Clear Skies or Rally. | |||
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Foglet | Common | 4 | Whenever you apply Impenetrable Fog to an enemy row, Summon a copy of this unit on the opposite row. | |||
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Forktail | Rare | 8 | Consume 2 allies and boost self by their power. | |||
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Full Moon | Rare | 0 | Loyal, disloyal | Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start. | ||
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Ghoul | Common | ![]() |
4 | Loyal | Deploy: Consume a Bronze Unit from your Graveyard. | |
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Golden Froth | Rare | Apply a Boon to an allied row that boosts 2 random units by 1 on turn start. | ||||
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Golem | Common | ![]() |
7 | Loyal | When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was. | |
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Griffin | Common | ![]() ![]() ![]() |
9 | Loyal | Deploy: Trigger the Deathwish of a Bronze Ally. | |
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Half-Elf Hunter | Rare | 6 | Spawn a Doomed default copy of this unit. | |||
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Harpy | Rare |
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3 | Loyal | Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1. |
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Harpy Egg | Common | 1 | When Consumed, boost by 4.
Deathwish: Spawn a Harpy Hatchling on a random row. |
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Harpy Hatchling | Common | 1 | No ability. | |||
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Hawker Healer | Common | 5 | Deploy: Boost 2 Units by 3. | |||
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Hawker Smuggler | Rare | ![]() ![]() ![]() |
6 | Loyal | Whenever an Enemy appears, Boost self by 1. | |
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Hawker Support | Rare | ![]() |
6 | Loyal | Deploy: Boost a Unit in your Hand by 3. | |
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Heymaey Flaminica | Common | 10 | Deploy: Clear Hazards from the row and move 2 Allies to it. | |||
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Heymaey Herbalist | Rare | 3 | Play a random Bronze Organic or Hazard card from your deck. | |||
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Heymaey Protector | Rare | 2 | Play a Bronze Item from your deck. | |||
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Heymaey Skald | Common | 9 | Boost all allies from a Clan of your choice by 1. | |||
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Heymaey Spearmaiden | Rare | 2 | Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it. | |||
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Ice Giant | Rare |
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6 | Loyal | If Frost is anywhere on the Board, Boost self by 6. | |
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Ice Troll | Common | 4 | Duel an enemy. If it is under Frost, deal double damage. | |||
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Impenetrable Fog | Common | ![]() |
Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. |
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Impera Brigade | Rare | ![]() |
6 | Loyal | Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy. |
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Impera Enforcers | Common | 6 | Deal 2 damage to an enemy.
For each Spying enemy that appears during your turn, deal 2 damage to an enemy on turn end. |
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Imperial Golem | Rare | ![]() |
3 | Loyal | Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed). | |
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Incinerating Trap | Rare | ![]() ![]() ![]() |
1 | Disloyal | Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self. |
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Infiltrator | Rare | ![]() ![]() ![]() |
9 | Loyal | Deploy: Toggle another Unit's Spying token. | |
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Kaedweni Cavalry | Rare | 8 | Destroy a unit's Armor, then boost self by the amount destroyed. | |||
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Kaedweni Knight | Rare | 8 | Boost this unit by 5 if played from the deck.
2 Armor. |
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Kaedweni Revenant | Rare | 4 | 1 Armor.
When you play your next Spell or Item, Spawn a Doomed default copy of this unit on its row. |
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Kaedweni Sergeant | Common |
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7 | Loyal | Deploy: Gain 2 Armor and clear Weather from the row on your side.
Crewmen 1. |
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Kaedweni Siege Master | Common |
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5 | Loyal | Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
Crewmen 1. |
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Kaedweni Siege Support | Rare | ![]() ![]() ![]() |
6 | Loyal | Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
Crewmen 1. |
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Lacerate | Rare | ![]() |
Damage all Units on a row by 3. | |||
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Lamia | Rare | 6 | Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead. | |||
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Left Flank Infantry | Rare | ![]() |
2 | Loyal | Doomed. | |
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Lesser D'ao | Common | 4 | No ability. | |||
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Lesser Ifrit | Epic | 1 | Deal 1 damage to a random enemy. | |||
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Lesser Guardian | Epic | 6 | No ability. | |||
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Magne Division | Rare | ![]() ![]() ![]() |
7 | Loyal | Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately. | |
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Mahakam Ale | Rare | ![]() |
Boost a random Ally on each row by 4. | |||
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Mahakam Defender | Rare | ![]() |
6 | Loyal | Deploy: Gain Resilience. | |
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Mahakam Guard | Rare | 4 | Boost an ally by 7. | |||
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Mahakam Marauder | Rare | ![]() ![]() ![]() |
7 | Loyal | Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2. | |
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Mahakam Volunteers | Rare | 3 | Summon all copies of this unit. | |||
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Mangonel | Common | ![]() |
7 | Loyal | Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2. | |
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Mardroeme | Rare | ![]() |
Spawn Spores or Mutagen. | |||
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Master of Disguise | Rare | 11 | Conceal 2 cards. | |||
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Mastercrafted Spear | Rare | Deal damage equal to the base power of a Bronze or Silver unit in your hand. | ||||
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Moonlight | Rare | Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard. | ||||
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Mutagen | Rare | ![]() |
Doomed.
Heal a Unit and Strengthen it by 3. |
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Nauzicaa Brigade | Common | ![]() ![]() ![]() |
5 | Loyal | Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4. | |
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Nauzicaa Standard Bearer | Rare | ![]() ![]() ![]() |
6 | Loyal | Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3. | |
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Nekker | Rare | 4 | Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck. |
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Nekker Warrior | Rare | ![]() |
7 | Loyal | Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck. | |
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Nilfgaardian Knight | Common | ![]() |
10 | Loyal | Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand. |
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Ointment | Rare | Resurrect a Bronze unit with 5 power or less. | ||||
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Shrike | Rare | ![]() |
Deal 2 damage to up to 6 random enemies. | |||
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Panther | Rare | 4 | Deal 7 damage to an enemy on a row with less than 4 units. | |||
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Peasant | Rare | 3 | No ability. | |||
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Peasant Militia | Rare | Spawn 3 Peasants on a row. | ||||
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Petri's Philter | Rare | ![]() |
Boost up to 6 random Allies by 2. | |||
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Poor F'ing Infantry | Rare | ![]() |
6 | Loyal | Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right. | |
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Priestess of Freya | Rare | 1 | Resurrect a Bronze Soldier. | |||
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Pyrotechnician | Rare | ![]() ![]() ![]() |
5 | Loyal | Deploy: Damage a random Unit on each row on the other side by 3. | |
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Wolf | Legendary | ![]() |
1 | Loyal | Doomed. | |
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Raging Bear | Rare | 12 | No ability. | |||
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Raging Berserker | Rare | 8 | Whenever this unit is damaged, transform into a Raging Bear. | |||
x64px | Rally | Common | ![]() |
Doomed.
Play a random Bronze Unit from your Deck. |
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Reaver Hunter | Common | 6 | Boost all copies of this unit in hand, deck, and on board by 1. Repeat its ability whenever a copy of this unit is played. | |||
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Reaver Scout | Rare | ![]() |
1 | Loyal | Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck. | |
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Reconnaissance | Common | Look at 2 Bronze units in your deck, then play 1. | ||||
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Recruit | Rare | 1 | Play a random different Bronze Soldier from your deck. | |||
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Redanian Elite | Rare |
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6 | Loyal | Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor. |
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Redanian Knight | Common |
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7 | Loyal | Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it. | |
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Redanian Knight-Elect | Common |
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6 | Loyal | If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor. |
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Reinforced Ballista | Rare |
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7 | Loyal | Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability. |
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Reinforced Trebuchet | Common | ![]() |
7 | Loyal | Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor). | |
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Right Flank Infantry | Rare | ![]() |
2 | Loyal | Doomed. | |
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Roar | Rare | ![]() |
Destroy an Ally. | |||
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Rock Barrage | Rare | Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead. | ||||
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Rot Tosser | Common | 8 | Spawn a Cow Carcass on an enemy row. | |||
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Rotfiend | Rare | 8 | Deathwish: Damage 2 damage to units on the opposite row. | |||
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Sage | Rare | ![]() |
3 | Loyal | Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it. | |
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Savage Bear | Rare | 9 | After an enemy is played from any hand, damage it by 1. | |||
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Sentry | Rare | 8 | Boost all copies of a Soldier by 2. | |||
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Siege Tower | Rare |
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8 | Loyal | Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability. |
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Siren | Rare | 4 | Play Moonlight from your deck. | |||
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Slave Driver | Rare | 10 | Set an ally's power to 1 and deal damage to an enemy by the amount of power lost. | |||
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Slave Hunter | Rare | 8 | Charm a Bronze enemy with power 3 or less. | |||
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Slave Infantry | Rare | 3 | Spawn a Doomed default copy of this unit on your other rows. | |||
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Slyzard | Rare | 2 | Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck. | |||
[[File:|x64px]] | Specter | Rare | 5 | No ability. | |||
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Spores | Rare | Deal 2 damage to all units on a row and clear a Boon from it. | ||||
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Spores (Mushrooms) | Rare | ![]() |
Doomed.
Reset a Unit and Weaken it by 3. |
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Spotter | Rare | ![]() ![]() ![]() |
4 | Loyal | Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power. | |
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Stammelford's Tremor | Rare | ![]() |
Damage all enemies by 1. | |||
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Standard Bearer | Rare | ![]() ![]() ![]() |
7 | Loyal | Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2. |
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Swallow Potion | Common | ![]() |
Boost a Unit by 8. | |||
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Temerian Drummer | Rare | 5 | Boost an ally by 6. | |||
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Temerian Foot Soldier | Rare | ![]() ![]() ![]() |
3 | Loyal | Deploy: Play all Temerian Infantrymen from your Deck on the row. | |
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Thunderbolt | Common | ![]() |
Add 2 Armor to 3 adjacent Units and Boost them by 3. | |||
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Tormented Mage | Rare | 2 | Look at 2 Bronze Spells or Items from your deck, then play 1. | |||
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Torrential Rain | Common | ![]() |
Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1. |
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Trebuchet | Common |
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6 | Loyal | Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1. |
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Tridam Infantryman | Common | ![]() |
8 | Loyal | Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead. | |
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Tuirseach Archer | Common | 8 | Deal 1 damage to 3 units. | |||
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Tuirseach Axeman | Common | 6 | Loyal | Whenever an enemy on the opposite row is damaged, boost self by 1.
2 Armor. |
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Tuirseach Bearmaster | Rare | 1 | Spawn a Bear. | |||
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Tuirseach Hunter | Rare | 6 | Deal 5 damage. | |||
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Tuirseach Skirmisher | Common | 8 | Whenever this unit is Resurrected, Strengthen it by 3. | |||
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Tuirseach Veteran | Rare | 7 | Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1. | |||
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Venendal Elite | Rare | 1 | Switch this unit's power with that of a Revealed unit. | |||
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Vicovaro Medic | Rare | ![]() |
1 | Loyal | Doomed.
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard. |
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Vicovaro Novice | Rare | ![]() ![]() ![]() |
2 | Loyal | Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back. | |
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Viper Witcher | Rare | 5 | Deal 1 damage for each Alchemy card in your starting deck. | |||
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Vran Warrior | Rare | ![]() ![]() ![]() |
5 | Loyal | Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right. |
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Vrihedd Brigade | Rare | ![]() ![]() ![]() |
8 | Loyal | Deploy: Clear Weather from the row on your side and move a Unit to this row on its side. | |
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Vrihedd Dragoon | Common | ![]() |
7 | Loyal | Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1. | |
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Vrihedd Neophyte | Common | 10 | Boost 2 random units in your hand by 1. | |||
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Vrihedd Officer | Common | ![]() ![]() ![]() |
4 | Loyal | Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card). | |
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Vrihedd Sappers | Common | ![]() ![]() ![]() |
9 | Loyal | Ambush: After 2 turns, at the start of your turn, turn this Unit over. | |
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Vrihedd Vanguard | Rare | 6 | Boost Elf allies by 1.
Whenever you Swap this card, trigger its ability. |
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Warcry | Common | ![]() |
Double the strength of all weakened non-Gold units on your side of the battlefield. | |||
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Wardancer | Common | 3 | When you Swap this Unit, play it automatically on a random row. | |||
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Werecat | Rare | 5 | Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon. | |||
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Werewolf | Rare | 7 | Boost by 7 on contact with Full Moon. | |||
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Wild Hunt Hound | Rare | ![]() ![]() ![]() |
4 | Loyal | Deploy: Play a Biting Frost card from your Deck. | |
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Wild Hunt Longship | Rare |
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7 | Loyal | While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1. | |
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Wild Hunt Navigator | Rare | ![]() ![]() ![]() |
3 | Loyal | Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck. | |
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Wild Hunt Rider | Common |
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9 | Loyal | Increase by 1 the Damage dealt by Frost on the opposite row. | |
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Wild Hunt Warrior | Common |
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6 | Loyal | Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2. | |
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Winch | Rare | Boost all Machine units on your side by 3. | ||||
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Witch Hunter | Rare |
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3 | Loyal | Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck. | |
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Wyvern | Rare | ![]() |
6 | Loyal | Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2. | |
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Wyvern Scale Shield | Rare | Boost a unit by the base power of a Bronze or Silver unit in your hand. |