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Neutral cards can be used as part of any deck.

Cover Name Type Lane Power Loyalty Ability
Img-50037 Adrenaline Rush Bronze Event Toggle a Unit's Resilience.
Img-50374 Aguara Gold 5 Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.
Img-50373 Aguara: True Form Gold 2 Create a Bronze or Silver Spell.
Img-50290 Ale of the Ancestors Gold 10 Apply a Golden Froth to the row.
Img-50198 Alzur's Double-Cross Silver Event Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
Img-50035 Alzur's Thunder Bronze Event Damage a Unit by 7.
Img-50218 Arachas Venom Bronze Event Damage 3 adjacent Units by 4.
Img-50254 Artefact Compression Silver Event Transform a Bronze or Silver Unit into a Jade Figurine.
Img-515 Avallac'h Gold 8 Truce: Each player draws 2 cards.
Img-516 Avallac'h: Sage Gold 3 Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck.
Img-50216 Bear Bronze 11 No ability.
Img-50042 Bekker's Dark Mirror Silver Event Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Img-3 Biting Frost Bronze Event Apply Frost to a row on your opponent's side.

Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50356 Black Blood Silver Choose one: Create any Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire.
Chironex Chironex Silver 4 Deal 2 damage to all other units.
Chort Chort Bronze 14 No ability.
Img-505 Ciri Gold 6 Whenever you lose a round, return this unit to your hand.

2 Armor.

Img-50018 Ciri: Dash Gold 11 When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Img-50336 Ciri: Nova Gold 1 If you have exactly 2 copies of each Bronze card in your starting deck, set base power to 22.
Img-6 Clear Skies Bronze Event Boost all aamaged allies under Hazard by 2 and Hazards from your side.
Img-50205 Cleaver Silver 7 Deal 1 damage for each card in your hand.
Img-1 Commander's Horn Silver Event Boost 5 adjacent units by 3.
Cow Cow Bronze 1 No ability.
Img-50280 Crow's Eye Bronze Event Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.
Img-50196 Cyprian Wiley Silver Siege 8 Loyal Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Img-50416 Dandelion: Poet Gold 4 Draw a card, then play a card.
Img-50420 Dandelion: Vainglory Gold 9 Boost self by 3 for each Geralt, Yennefer, Triss and Zoltan card in your starting deck.
Img-0 Decoy Silver Event Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Img-50033 Dimeritium Bomb Silver Event Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Img-50199 Dimeritium Shackles Bronze Event Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Img-50357 Doppler Bronze Spawn a random Bronze unit from your faction.
Img-50256 Dorregaray Silver Siege 2 Loyal Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Img-50385 Dragon's Dream Silver Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.
Tw2 screenshot draugir Draugir Bronze 1 No ability.
Img-50027 Duda: Agitator Silver 1 Deal 2 damage to 2 units on each side of this unit.
Img-50026 Duda: Companion Silver 1 Boost 2 units on each side of this unit by 2.
Img-50020 Dudu Silver Melee or Ranged or Siege 1 Loyal Deploy: Choose an Enemy and copy its Power.
Img-12 Epidemic Bronze Event Destroy all the Lowest Units.
Img-50021 Eskel Silver 6 Summon Lambert and Vesemir.
Img-50266 Eskel: Pathfinder Gold 7 Destroy a Bronze or Silver enemy that is not boosted.
Img-574 Exhausted Ocvist Silver Siege 7 Loyal No ability.
Img-50289 Expired Ale Silver Event Deal 6 damage to the Highest enemy on each row.
Img-6 First Light Bronze Event Spawn Clear Skies or Rally.
Img-50289 Foul Ale Silver Event Doomed.

Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand.

Img-50337 Garrison Silver Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2.
Img-555 Gaunter O'Dimm Gold

Melee or Ranged or Siege


5 Loyal Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Img-517 Geralt of Rivia Gold 15 No ability.
Img-50019 Geralt: Aard Gold 6 Deal 3 damage to 3 enemies and move them to the row above.
Img-501 Geralt: Igni Gold 5 Destroy the Highest Units on an enemy row if that row has a total of 25 or more.
Img-50419 Geralt: Professional Gold 7 Deal 4 damage to an enemy. If it's a Monster unit, destroy it instead.
Img-50307 Geralt: Yrden Gold 6 Reset all units on a row and remove their tokens.
Img-50286 Germain of Fox Hollow Silver 10 Deploy: Spawn 2 Cows to the right and 2 Cows to the left.
Img-50384 Glorious Hunt Silver If losing, Spawn an Imperial Manticore. If winning, Spawn Manticore Venom.
Img-50410 Golden Froth Bronze Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.
Img-50031 Merigold's Hailstorm Silver Event Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Img-50277 Hanmarvyn's Dream Gold Event Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.
Img-50418 Ihuarraquax Gold 7 Deal 5 damage to self.

When this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end.

Img-4 Impenetrable Fog Bronze Event Apply Fog to a row on your opponent's side.

Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Img-50197 Iris von Everec Silver 3 Deathwish: Boost 5 random Units on the opposite side by 5.

Spying.

Img-50309 Iris' Companions Silver 11 Move a card from your deck to your hand, then Discard a random card.
Img-50254 Jade Figurine Silver

Melee or Ranged or Siege


2 Loyal No ability.
Img-50023 Johnny Silver

Melee or Ranged or Siege


8 Loyal Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card)
Img-50195 King of Beggars Silver Ranged 5 Loyal Regressing.

Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Img-50213 Korathi Heatwave Gold Event Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.
Img-50151 Lacerate Bronze Event Damage all Units on a row by 3.
Img-564 Lambert Silver 5 Summon Vesemir and Eskel.
Img-50265 Lambert: Swordmaster Gold 8 Deal 4 damage to all copies of an enemy unit.
Img-50284 Mahakam Ale Bronze Event Boost a random Ally on each row by 4.
Img-50279 Mandrake Silver Event Spawn Mandrake Root Extract or Mandrake Cordial.
Img-50279 Mandrake Cordial Silver Event Doomed.

Heal a Unit and Strengthen it by 6.

Img-50279 Mandrake Root Extract Silver Event Doomed.

Reset a Unit and Weaken it by 6.

Img-50036 Manticore Venom Silver Event Deal 13 damage.
Img-50214 Marching Orders Silver Event Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.
Img-50203 Mardroeme Bronze Event Spawn Spores or Mutagen.
Img-50334 Mastercrafted Spear Bronze Deal damage equal to the base power of a Bronze or Silver unit in your hand.
Img-50203 Mutagen Bronze Event Doomed.

Heal a Unit and Strengthen it by 3.

Img-50281 Muzzle Gold Event Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.
Img-575 Myrgtabrakke Silver Ranged 7 Loyal Deploy: Damage Units by 2, 2 and then 1.
Img-50215 Necromancy Silver Event Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Img-50338 Nivellen Silver Move all units on a row to random rows.
Img-574 Ocvist Silver Siege 7 Loyal After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Img-50022 Olgierd von Everec Silver 5 Deathwish: At the end of your turn, Resurrect this unit to the same position.
Img-568 Operator Silver Ranged 7 Loyal Doomed, Stubborn.

Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Img-50212 Shrike Bronze Event Deal 2 damage to up to 6 random enemies.
Img-50313 Peasant Bronze 3 No ability.
Img-50313 Peasant Militia Bronze Spawn 3 Peasants on a row.
Img-50211 Petri's Philter Bronze Event Boost up to 6 random Allies by 2.
Img-50375 Phoenix Gold 5 Resurrect a Bronze or Silver Draconid.
Img-559 Prize-Winning Cow Silver 1 Deathwish: Spawn a Chort on the row.
Img-50029 Ragh Nar Roog Gold Event Apply Ragh Nar Roog to all rows on your opponent's side.

Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

File:Rally.png Rally Bronze Event Doomed.

Play a random Bronze Unit from your Deck.

Img-50391 Reconnaissance Bronze Look at 2 Bronze units in your deck, then play 1.
Img-552 Regis Gold 1 Drain all boosts from a unit.
Img-50016 Regis: Higher Vampire Gold 6 Look at 3 Bronze units from your opponent's deck. Consume 1, then boost self by its base power.
Img-50043 Renew Gold Event Loyal Resurrect a Gold Unit.
Img-566 Roach Silver 4 Whenever you play a Gold unit from your hand, Summon this unit.
Img-50216 Roar Bronze Event Destroy an Ally.

Spawn a Bear.

Img-50333 Rock Barrage Bronze Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.
Img-50383 Bekker's Rockslide Silver Deal 2 damage to up to 10 random enemies.
Img-50226 Royal Decree Gold Event Loyal Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.
Img-50308 Saesenthessis: Blaze Gold 10 Banish your hand and draw that many cards.
Img-584 Sarah Silver

Melee or Ranged or Siege


9 Loyal Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it.
Img-2 Scorch Silver Event Destroy all the Highest Units.
Gwent-shupe-lorenzo-mastroianni Shupe's Day Off Gold

Melee or Ranged or Siege


0 Loyal, Disloyal
ImgID-201737 Shupe: Knight Gold

Melee or Ranged or Siege


8 Loyal
ImgID-201725 Shupe: Mage Gold Melee, Ranged, Siege 2 Loyal
ImgID-201731 Shupe: Hunter Gold Melee, Ranged, Siege 4 Loyal
Img-50355 Sihil Gold Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.
Img-8 Skellige Storm Silver Event Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start.
[[File:|x64px]] Specter Bronze 5 No ability.
Img-7 Spores (Mushrooms) Bronze Event Doomed.

Reset a Unit and Weaken it by 3.

Img-50409 Spores Bronze Deal 2 damage to all units on a row and clear a Boon from it.
Img-50032 Stammelford's Tremor Bronze Event Damage all enemies by 1.
Img-50332 Stregobor Silver 10 Truce: Each player draws a unit and sets its power to 1.
Img-50217 Summoning Circle Silver Event Spawn a default copy of the last Bronze or Silver non-Agent Unit any player placed on the Board.
Img-50038 Swallow Potion Bronze Event Boost a Unit by 8.
Img-50030 The Last Wish Silver Event Draw your top 2 cards. Play 1 and shuffle the other back.
Img-50039 Thunderbolt Bronze Event Add 2 Armor to 3 adjacent Units and Boost them by 3.
Img-5 Torrential Rain Bronze Event Apply Rain to a row on your opponent's side.

Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.

Img-50335 Trial of the Grasses Gold Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.
Img-506 Triss Merigold Gold 10 Damage a Unit by 5.
Img-507 Triss: Butterfly Spell Gold 8 Boost the Lowest allies by 1 on turn end.
Img-50417 Triss: Telekinesis Gold 6 Create a Bronze special card from either player's starting deck.
Img-50331 Uma's Curse Gold Create any Gold unit.
Unicorn speculative Unicorn Silver 1 Boost all other Units by 2.
Img-50034 Vaedermakar Silver 4 Spawn Frost, Fog, or Alzur's Thunder.
Img-562 Vesemir Silver 7 Summon Eskel and Lambert.
Img-50267 Vesemir: Mentor Gold 6 Play a Bronze or Silver Alchemy card from your Deck.
Img-553 Villentretenmerth Gold 8 After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.

Deploy: Gain 3 Armor.

Img-50040 Warcry Bronze Event Double the strength of all weakened non-Gold units on your side of the battlefield.
Img-9 White Frost Silver Event Apply Frost to a row on your opponent's side and the row above it.

Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50282 Wolfsbane Gold Event While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.
Img-50101 Wyvern Scale Shield Bronze Boost a unit by the base power of a Bronze or Silver unit in your hand.
Img-50017 Yennefer Gold 6 Choose one: Spawn a Unicorn that boosts all other units by 2;

or Spawn a Chironex that deals 2 damage to all other units.

Img-50202 Yennefer: Conjurer Gold 10 Loyal Deal 1 damage to the Highest enemies on turn end.
Img-508 Zoltan: Scoundrel Gold 8 Choose one: Spawn a Duda: Companion that boosts 2 units on each side of it by 2;

or Spawn a Duda: Agitator that deals 2 damage to 2 units on each side of it.

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